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首页> 外文期刊>BioMed research international >The Efficacy of Balance Training with Video Game-Based Therapy in Subacute Stroke Patients: A Randomized Controlled Trial
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The Efficacy of Balance Training with Video Game-Based Therapy in Subacute Stroke Patients: A Randomized Controlled Trial

机译:亚急性脑卒中患者以视频游戏为基础的平衡训练的功效:一项随机对照试验。

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摘要

The video game-based therapy emerged as a potential valid tool in improving balance in several neurological conditions with controversial results, whereas little information is available regarding the use of this therapy in subacute stroke patients. The aim of this study was to investigate the efficacy of balance training using video game-based intervention on functional balance and disability in individuals with hemiparesis due to stroke in subacute phase. Fifty adult stroke patients participated to the study: 25 subjects were randomly assigned to balance training with Wii Fit, and the other 25 subjects were assigned to usual balance therapy. Both groups were also treated with conventional physical therapy (40 min 2 times/day). The main outcome was functional balance (Berg Balance Scale-BBS), and secondary outcomes were disability (Barthel Index-BI), walking ability (Functional Ambulation Category), and walking speed (10-meters walking test). Wii Fit training was more effective than usual balance therapy in improving balance (BBS: 53 versus 48, P = 0.004) and independency in activity of daily living (BI: 98 versus 93, P = 0.021). A balance training performed with a Wii Fit as an add on to the conventional therapy was found to be more effective than conventional therapy alone in improving balance and reducing disability in patients with subacute stroke.
机译:基于视频游戏的疗法已成为潜在的有效工具,可以改善几种神经系统疾病的平衡,并引起争议,而有关亚急性中风患者使用该疗法的信息很少。这项研究的目的是调查基于视频游戏的干预对亚急性期中风偏瘫患者功能平衡和残疾的平衡训练的功效。 50名成年卒中患者参加了该研究:25名受试者被随机分配到Wii Fit进行平衡训练,而其他25名受试者被分配至常规平衡疗法。两组均接受常规物理疗法治疗(40分钟2次/天)。主要结局为功能平衡(Berg Balance Scale-BBS),次要结局为残疾(Barthel Index-BI),步行能力(功能性行走类别)和步行速度(10米步行测试)。 Wii Fit训练在改善平衡(BBS:53对48,P = 0.004)和独立于日常生活活动(BI:98对93,P = 0.021)方面比常规平衡疗法更有效。发现在传统治疗的基础上增加Wii Fit进行的平衡训练比单独传统治疗在改善亚急性中风患者的平衡和减少残疾方面更有效。

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