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The ball in play demands of international rugby union

机译:在国际橄榄球联盟的游戏需求中

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ObjectivesRugby union is a high intensity intermittent sport, typically analysed via set time periods or rolling average methods. This study reports the demands of international rugby union via global positioning system (GPS) metrics expressed as mean ball in play (BiP), maximum BiP (max BiP), and whole match outputs. DesignSingle cohort cross sectional study involving 22 international players, categorised as forwards and backs. MethodsA total of 88 GPS files from eight international test matches were collected during 2016. An Opta sportscode timeline was integrated into the GPS software to split the data into BiP periods. Metres per min (mmin?1), high metabolic load per min (HML), accelerations per min (Acc), high speed running per min (HSR), and collisions per min (Coll) were expressed relative to BiP periods and over the whole match (>60min). ResultsWhole match metrics were significantly lower than all BiP metrics (p<0.001). Mean and max BiP HML, (p<0.01) and HSR (p<0.05) were significantly higher for backs versus forwards, whereas Coll were significantly higher for forwards (p<0.001). In plays lasting 61s or greater, max BiP mmin?1were higher for backs. Max BiP mmin?1, HML, HSR and Coll were all time dependant (p<0.05) showing that both movement metrics and collision demands differ as length of play continues. ConclusionsThis study uses a novel method of accurately assessing the BiP demands of rugby union. It also reports typical and maximal demands of international rugby union that can be used by practitioners and scientists to target training of worst-case scenario’s equivalent to international intensity. Backs covered greater distances at higher speeds and demonstrated higher HML, in general play as well as ‘worst case scenarios’; conversely forwards perform a higher number of collisions.
机译:ObjectiveRugby Union是一种高强度间歇运动,通常通过设定时间段或滚动平均方法进行分析。本研究报告了国际橄榄球联盟的需求通过全球定位系统(GPS)指标表示为播放(BIP),最大BIP(MAX BIP)和全匹配输出的平均球。设计涉及22名国际参与者的互联网横断面研究,分为前锋和背部。 Methoda在2016年期间收集了88个国际测试比赛中总共88个GPS文件。将OPTA SportScode时间线集成到GPS软件中,将数据分成BIP期间。每分钟米(MMIN?1),每分钟的高代谢载荷(HML),每分钟的加速度(ACC),每分钟的高速运行(HSR),并相对于BIP周期表示每分钟(COLL)的冲突(COLL)。全匹配(> 60min)。 ResultSwhole匹配度量明显低于所有BIP度量(P <0.001)。平均值和最大BIP HML,(P <0.01)和HSR(P <0.05)对于前方的返回率显着高,而前锋的COLL显着更高(P <0.001)。在持续61秒或更大的剧中,最大BIP mmin?1较高的后面。 Max Bip Mmin?1,HML,HSR和Coll均依赖于依赖(P <0.05),表明,随着效力的长度,运动度量和碰撞需求的差异差异。结论Strhis研究采用了一种准确评估橄榄球联盟的BIP需求的新方法。它还报告了国际橄榄球联盟的典型和最大要求,可以被从业者和科学家使用的典型和最大要求,以定位对国际强度相当的最坏情况的培训。返回较高速度的背部覆盖更大的距离,并展示了更高的HML,一般播放以及“最坏情况的情况”;相反,前锋执行更高数量的碰撞。

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