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首页> 外文期刊>Journal of Mathematical Biology >The ESS for evolutionary matrix games under time constraints and its relationship with the asymptotically stable rest point of the replicator dynamics
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The ESS for evolutionary matrix games under time constraints and its relationship with the asymptotically stable rest point of the replicator dynamics

机译:随着时间的制约因素的进化矩阵游戏的ESS与复制器动力学的渐近稳定点的关系及其关系

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摘要

Recently we interpreted the notion of ESS for matrix games under time constraints and investigated the corresponding state in the polymorphic situation. Now we give two further static (monomorphic) characterizations which are the appropriate analogues of those known for classical evolutionary matrix games. Namely, it is verified that an ESS can be described as a neighbourhood invader strategy independently of the dimension of the strategy space in our non-linear situation too, that is, a strategy is an ESS if and only if it is able to invade and completely replace any monomorphic population which totally consists of individuals following a strategy close to the ESS. With the neighbourhood invader property at hand, we establish a dynamic characterization under the replicator dynamics in two dimensions which corresponds to the strong stability concept for classical evolutionary matrix games. Besides, in some special cases, we also prove the stability of the corresponding rest point in higher dimensions.
机译:最近,我们解释了在时间限制下的矩阵游戏的ESS概念,并在多态情况下调查了相应的状态。现在我们给出了两种进一步的静态(单音)表征,这些表征是古典进化矩阵游戏所知的那些的适当类似物。即,验证了ESS可以被描述为一个邻里入侵者策略,这些策略也可以独立于我们的非线性情况下的策略空间的维度,即策略是eSS,如果它能够入侵和侵入和完全取代任何单数人群,这些人群完全由个人组成的人,遵循靠近ESS的策略。通过手头的邻域入侵者财产,我们在二维的复制器动力学下建立动态特征,这对应于古典演化矩阵游戏的强稳定性概念。此外,在一些特殊情况下,我们还证明了更高尺寸的相应休息点的稳定性。

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