首页> 外文期刊>American journal of Alzheimer's disease and other dementias >Designing leisure products for people with dementia: developing ''the Chitchatters'' game.
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Designing leisure products for people with dementia: developing ''the Chitchatters'' game.

机译:为痴呆症患者设计休闲产品:开发“ Chitchatters”游戏。

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摘要

Providing leisure to people with dementia is a serious challenge, for health care professionals and designers and engineers of products used for activity sessions. This article describes the design process of ''the Chitchatters,'' a leisure game for a group of people with dementia in day care centers. The game aims to stimulate social interaction among people with dementia. Different stakeholders, such as older adults with dementia, their relatives and care professionals were involved in the design process via qualitative research methods as participant observation and the use of probes. These methods were applied to give the design team insight into the experiential world of people with dementia. This article presents how design insights from practice and literature can be translated into a real design for a leisure product for group use by older people with dementia, and shows designers how to work with, and design for, special groups.
机译:对于保健专业人员以及用于活动会议的产品的设计师和工程师而言,为患有痴呆症的人们提供休闲是一个严峻的挑战。本文介绍了“ The Chitchatters”的设计过程,这是针对一群日托中心痴呆症患者的休闲游戏。该游戏旨在激发痴呆症患者之间的社交互动。通过诸如参与者观察和使用探针的定性研究方法,不同的利益相关者,例如老年痴呆症的老年人,他们的亲戚和护理专业人员参与了设计过程。这些方法用于使设计团队洞悉痴呆症患者的体验世界。本文介绍了如何将来自实践和文学的设计见解转化为休闲产品的真实设计,以供老年痴呆症患者群体使用,并向设计师展示如何与特殊群体合作并为其设计。

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