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MUDPY ontology: a tool for multimedia project planning, design and development

机译:泥炭本体:多媒体项目规划,设计和开发的工具

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Purpose - This paper seeks to describe the process used to develop the multimedia design and planning pyramid (MUDPY) ontology, and the role played by the MUDPY ontology as a planning, design and development tool in multimedia projects. Design/methodology/approach - The MUDPY model was implemented for the semantic web by developing an ontology for it This ontology facilitates defining the concepts existing in that domain, their attributes and the relationships between them. Findings - The MUDPY ontology can guide developers through the various phases of a multimedia project in a systematic fashion by allowing them to create a project proposal, specify the functional requirements, decide on the navigational structure and create a storyboard, and thus create high-quality projects. Research limitations/implications - The current system is a prototype. This MUDPY ontology can be extended by adding more classes in order to increase its functionality; for example, one can develop special plug-in widgets to generate project reports required during multimedia project planning and design. Practical implications - By using the MUDPY ontology, developers can follow a systematic process for project development, and better manage the complexity of multimedia projects. Originality/value - The paper introduces the MUDPY model and its ontology, and shows a multimedia author the pathway to manage a multitude of concepts and assets required in a multimedia project.
机译:目的 - 本文旨在描述用于开发多媒体设计和规划金字塔(Mudpy)本体的过程,以及Mudpy Intology作为多媒体项目中的规划,设计和开发工具所扮演的作用。设计/方法/方法 - 通过开发本发明的本体来实现Mudpy模型,该本体促进了定义该域中存在的概念,它们的属性和它们之间的关系。调查结果 - Mudpy Intology可以通过允许他们创建项目提案,以系统的方式通过多媒体项目的各个阶段指导开发人员,指定功能要求,决定导航结构并创建故事板,从而创造高质量项目。研究限制/含义 - 当前系统是一种原型。可以通过添加更多类来扩展这种浑本本体,以便增加其功能;例如,可以开发特殊的插件小部件以在多媒体项目规划和设计期间生成所需的项目报告。实际意义 - 通过使用泥炭本体,开发人员可以遵循项目开发的系统过程,更好地管理多媒体项目的复杂性。原创性/值 - 本文介绍了Mudpy模型及其本体,并显示了多媒体作者管理多媒体项目所需概念和资产的途径。

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