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首页> 外文期刊>Pervasive and Mobile Computing >Serious game based personalized healthcare system for dysphonia rehabilitation
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Serious game based personalized healthcare system for dysphonia rehabilitation

机译:基于严重的障碍康复的个性化医疗保健系统

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AbstractAn assistive training tool for rehabilitation of dysphonia is designed, developed and iteratively evaluated and optimized according to the practical clinical needs. The assistive tool employs serious games as the attractive logic part, and running on the tablet with normal microphone and/or Kinect2 as voice input device. The patient is able to play the game as well as conduct the voice training simultaneously guided by therapists at clinic, while not be interfered, or do rehabilitation exercise independently at home. The voice information can be recorded and extracted for evaluation of the long-time rehabilitation progress. This paper outlines a design science approach for the development of an useful software prototype of such a tool. Both therapists and sufferers have provided earnest suggestions for the improvement. Seven pitch estimation algorithms have been evaluated and compared with selected patients voice database. A series of benchmarks have been generated during the evaluation process for technology selection. Finally, a refined emotion wheel questionnaire is designed to evaluate the controllability and the happiness.]]>
机译:<![cdata [ 抽象 根据实际临床需求,设计,开发和迭代地评估和优化的助理培训工具。辅助工具采用严重的游戏作为有吸引力的逻辑部分,并使用正常麦克风和/或Kinect2作为语音输入设备在平板电脑上运行。患者能够在诊所的治疗师同时发挥游戏,并在诊所的治疗师同时进行语音训练,而不是受到干扰的,或者在家里独立进行康复运动。可以记录和提取语音信息以评估长期康复进度。本文概述了开发这种工具有用软件原型的设计科学方法。治疗师和患者都为改善提供了认真的建议。已经评估了七个音高估计算法,并与所选患者的语音数据库进行比较。在技​​术选择的评估过程中已经产生了一系列基准。最后,精致的情感轮调查问卷旨在评估可控性和幸福。 ]]>

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