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首页> 外文期刊>The Cartographic Journal >Challenges in Converting the Polish Topographic Database of Built-Up Areas into 3D Virtual Reality Geovisualization
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Challenges in Converting the Polish Topographic Database of Built-Up Areas into 3D Virtual Reality Geovisualization

机译:将建筑区域的波兰地形数据库转换为3D虚拟现实地理化的挑战

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摘要

Virtual reality (VR) is a display and control technology. VR creates artificial worlds of sensory experience or immerses the user in representations of real spatial environments that might otherwise be inaccessible by virtue of distance, scale, time or physical incompatibilities of the user and the environment. The idea of VR is not new the first instances of VR were created in 1960s. But despite this, the issue of using VR technology in the aspect of existing topographic databases has not yet been researched by cartographers. The experiment was carried out on the Polish topographic database (BDOT 10k) in scale 1:10 000 to identify challenges in converting built-up areas into 3D VR geovisualization. In this paper, the author describes main features of VR, advantages and disadvantages of the analysed 2D topographic database in the context of 3D geovisualization, cartographic principles which may be applied into VR.
机译:虚拟现实(VR)是一个显示和控制技术。 VR创造了人为的感官体验世界,或者沉浸在可能的空间环境的表示中,否则可能是用户和环境的距离,规模,时间或物理不兼容性无法进入的真实空间环境。 VR的想法不是新的VR实例在20世纪60年代创建。 但尽管如此,在现有地形数据库方面使用VR技术的问题尚未通过制图员进行研究。 在第1:10 000中,在波兰地形数据库(BDOT 10K)上进行实验,以确定将内置区域转换为3D VR地理化的挑战。 在本文中,作者描述了在3D地理化的背景下分析的2D地形数据库的VR,优点和缺点的主要特征,可以将可以应用于VR的制图原则。

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