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Playing distributed two-party quantum games on quantum networks

机译:在量子网络上演奏分布式的双方量子游戏

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This paper investigates quantum games between two remote players on quantum networks. We propose two schemes for distributed remote quantum games: the client-server scheme based on states transmission between nodes of the network and the peer-to-peer scheme devised upon remote quantum operations. Following these schemes, we construct two designs of the distributed prisoners' dilemma game on quantum entangling networks, where concrete methods are employed for teleportation and nonlocal two-qubits unitary gates, respectively. It seems to us that the requirement for playing distributed quantum games on networks is still an open problem. We explore this problem by comparing and characterizing the two schemes from the viewpoints of network structures, quantum and classical operations, experimental realization and simplification.
机译:本文研究了量子网络上的两个远程播放器之间的量子游戏。 我们提出了两种用于分布式远程量子游戏的方案:基于网络节点之间传输的客户端 - 服务器方案以及在远程量子操作时设计的对等方案。 遵循这些计划,我们构建了两种在量子缠结网络上的分布式囚犯困境游戏的设计,其中具体方法分别用于传送和非局部两夸张的酉门。 在我们看来,在网络上玩分布式量子游戏的要求仍然是一个公开问题。 通过从网络结构,量子和经典操作,实验性实现和简化的观点来看,我们通过比较和表征两种方案来探讨这个问题。

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