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A comparative numerical study to compute ocular injury in boxing

机译:计算拳击眼损伤的比较数值研究

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摘要

Sport is responsible for between 25% and 40% of all eye injuries. Trauma is integrated to the nature of the sport, especially boxing, which is considered a high-risk sport for ocular injuries. Boxing not only brings about injury to the external side of the eye, but in nearly one third of cases, the intraocular components of the eye are also damaged, followed by serious visual acuity complications. However, so far there is a paucity of knowledge on the ocular injury as a result of a strong hook to the face during boxing. This study was, therefore, aimed to perform a dynamic finite element simulation to calculate the stresses and deformations to the components of the eye (i.e. the cornea, aqueous body, iris, ciliary body, vitreous body, sclera, retina, and optic nerve) as a consequence of a hook to the zygomatic and frontal skull bones of a boxer. To do that, well-verified finite element models of the human skull, eye, and punch developed by the current authors were employed to simulate the traumatic model of the skull. The resulting von Mises stresses and deformations in each component of the eye were calculated and compared. The results revealed higher stresses in the components of the eye as a result of a frontal impact compared to that of the zygomatic one. The concentration of the von Mises stresses in the eye components was mostly located in the lateral circumference of the globe. Regardless of the impact sites, the muscle experienced severe damage while the cornea, as the most anterior, and optic nerve, as the most posterior components of the eye, stayed safe with trivial amounts of stress and deformation. These results have implications not only for understanding the possible ocular injuries from a hook but also for providing comprehensive information to medical experts regarding the types of ocular injuries which may occur during boxing.
机译:体育负责所有眼睛伤害的25%至40%。创伤融入了运动的性质,特别是拳击,被认为是眼部伤害的高风险运动。拳击不仅带来了眼睛外侧的伤害,但在近三分之一的情况下,眼的眼内部件也受损,其次是严重的视力并发症。然而,到目前为止,由于拳击期间面对脸部的强烈钩,就会缺乏眼睛损伤的知识。因此,该研究旨在进行动态有限元模拟,以计算眼睛成分的应力和变形(即角膜,含水体,虹膜,睫状体,玻璃体,巩膜,视网膜和视神经)作为拳击手的颧骨和额头头骨骨骼的钩子的结果。为此,采用了当前作者开发的人颅骨,眼睛和拳的良好的有限元模型来模拟颅骨的创伤模型。计算并比较了所得到的von误判和眼睛的每种组分中的应力和变形。结果在与颧族的相比之下,由于前部冲击,眼睛的组分揭示了较高的应力。眼部部件中的von误判应力的浓度大多位于全球横向圆周。无论何种冲击部位如何,肌肉都经历了严重的损伤,而角膜,作为最前部和视神经,作为眼睛最低部件,保持般的压力和变形的安全性。这些结果不仅有影响了解钩子中可能的眼部损伤,而且还具有关于在拳击期间可能发生的眼部损伤类型的医学专家提供全面信息。

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