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Female Video Game Players and the Protective Effect of Feminist Identity Against Internalized Misogyny

机译:女性视频游戏玩家和女权主义身份对内化性的保护作用

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摘要

Video games often contain sexist content that may be connected to negative consequences for female video game players, such as internalizing negative attitudes and beliefs about women. However, aspects of feminist identification may prevent such negative outcomes from occurring. The present study investigated the relationships among time spent playing video games, internalized misogyny, and the synthesis dimension of feminist identity, which is characterized by embracing the positive aspects of being a woman and incorporating feminine attributes into one's own unique personality. A total of 319 U.S. female video game players completed measures of media usage, internalized misogyny, and feminist identity. The authors tested a moderation model in which gaming predicted internalized misogyny and synthesis moderated this relationship. Gaming was positively associated with internalized misogyny at lower, but not higher, levels of synthesis. Thus, those who value the positive aspects of womanhood and have thoughtful and realistic perceptions of gender may be resistant to internalizing some harmful beliefs about women perpetuated in games. The present study provides evidence for the potential negative influence of cumulative video game exposure for some women and the protective effect of feminist identity synthesis. Counselors and activists should do work aimed at critically evaluating and challenging gendered messages in video games and affirming women's gender identities and feminine attributes. Game developers must consider the impact of their content on players and strive to create female characters that are agentic, complex, and competent. Conversely, gamers should avoid supporting games with depthless depictions of women.
机译:视频游戏通常包含性别歧视内容,这些内容可能与女性视频游戏玩家的负面影响有关,例如内化妇女的负面态度和信仰。然而,女性主义识别的方面可以防止这种负面结果发生。本研究调查了玩视频游戏的时间,内化的MISOGYNY和女性主义身份的综合维度之间的关系,其特征在于将作为一个女人的积极方面并将女性属性纳入一个人自己的独特性格。共有319名美国女性视频游戏玩家填写了媒体使用,内部化的厌音和女权主义身份的措施。作者测试了一种审核模型,其中游戏预测内化的Misogyny和综合调节这种关系。博彩与较低,但不高,合成水平呈阳性相关的内化性。因此,那些重视女性的积极方面,并对性别的深思熟虑和现实看法可能是抵抗在游戏中延期的一些有害信念。本研究为累计视频游戏暴露的潜在负面影响提供了一些女性的潜在负面影响以及女性主义身份合成的保护作用。辅导员和活动家应该做出旨在批判性评估和挑战视频游戏中的性别信息的工作,并肯定妇女的性别身份和女性属性。游戏开发人员必须考虑他们内容对玩家的影响,并努力创造作为代理人,复杂和有能力的女性角色。相反,游戏玩家应该避免支持与妇女的深度描绘的游戏。

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