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A NUMERICAL SCHEME FOR A MEAN FIELD GAME IN SOME QUEUEING SYSTEMS BASED ON MARKOV CHAIN APPROXIMATION METHOD

机译:基于马尔可夫链近似法的一些排队系统中平均场比赛的数值方案

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We use the Markov chain approximation method to construct approximations for the solution of the mean field game (MFG) with reflecting barriers studied in [E. Bayraktar, A. Budhiraja, and A. Cohen, Ann. Appl. Probab., to appear]. The MFG is formulated in terms of a controlled reflected diffusion with a cost function that depends on the reflection terms in addition to the standard variables: state, control, and the mean field term. This MFG arises from the asymptotic analysis of an N-player game for single server queues with strategic servers. By showing that our scheme is an almost contraction, we establish the convergence of this numerical scheme over a small time interval.
机译:我们使用Markov链近似方法构造用于在[E.中研究的反射屏障的平均场比赛(MFG)解决方案的近似。 Bayraktar,A. Budhiraja和A. Cohen,Ann。 苹果。 probab。,出现]。 根据具有成本函数的受控反射的扩散,除了标准变量之外的成本函数的增强函数,可以制定MFG:状态,控制和平均场术语。 此MFG源于具有战略服务器的单服务器队列的N-Player游戏的渐近分析。 通过表明我们的方案几乎收缩,我们在小时间间隔内建立了该数值方案的收敛性。

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