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'The Sugar'd Game before Thee': Gamification Revisited

机译:“在你之前的糖游戏”:Revisited Gasification

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摘要

Gamification, the application of game elements to nongame contexts, was recently a subject of great interest in the library literature, inspiring a number of articles. That interest tapered off in tandem with gamification's wider decline, but signs point to its reemergence. Anticipating renewed interest in gamification, the authors reviewed the literature to determine what has-and has not-been examined by librarianship's proponents of gamification. They found serious concerns regarding gamification's practical and ethical limitations. Moreover, the authors believe that the purported benefits of gamification are more readily found in its progenitor-games.
机译:赌博,游戏元素的应用到努尼语文背景,最近是在图书馆文学中兴趣的主题,鼓励一些文章。 这种兴趣随着赌博的更广泛的衰落而逐渐减少,但迹象表明其再现。 作者审查了对游戏处理的兴趣,审查了文献,以确定图书馆假设的博物馆的支持者和尚未审查的内容。 他们发现关于赌博的实际和道德限制的严重担忧。 此外,作者认为,在其祖先博弈中,众所可求的娱乐效果更容易发现。

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