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From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI

机译:从国际象棋和atari到星际争霸和超越:游戏ai如何推动ai的世界

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This paper reviews the field of Game AI, which not only deals with creating agents that can play a certain game, but also with areas as diverse as creating game content automatically, game analytics, or player modelling. While Game AI was for a long time not very well recognized by the larger scientific community, it has established itself as a research area for developing and testing the most advanced forms of AI algorithms and articles covering advances in mastering video games such as StarCraft 2 and Quake III appear in the most prestigious journals. Because of the growth of the field, a single review cannot cover it completely. Therefore, we put a focus on important recent developments, including that advances in Game AI are starting to be extended to areas outside of games, such as robotics or the synthesis of chemicals. In this article, we review the algorithms and methods that have paved the way for these breakthroughs, report on the other important areas of Game AI research, and also point out exciting directions for the future of Game AI.
机译:本文审查了游戏AI领域,这不仅处理了可以发挥某种游戏的创建代理,而且还与自动创建游戏内容,游戏分析或播放器建模等各种区域。虽然游戏AI很长一段时间没有得到较大的科学界,但它已成为开发和测试最先进形式的AI算法和文章的研究领域,涵盖了掌握了历史悠久的视频游戏等历史悠久的视频游戏等Quake III出现在最负盛名的期刊中。由于该领域的增长,单一审查无法完全覆盖。因此,我们注重重要的最新发展,包括游戏AI的进步开始扩展到游戏之外的区域,例如机器人或化学品的合成。在本文中,我们审查了为这些突破铺平了道路的算法和方法,报告了游戏AI研究的其他重要领域,并指出了对游戏AI未来的令人兴奋的指示。

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