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Gaming motivation and problematic video gaming: The role of needs frustration

机译:游戏动机和有问题的视频游戏:需要挫折的作用

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Abstract > Motivation is often used as a predictor of a problematic style of video game engagement, implying that individuals' gaming undermines optimal functioning. Drawing from recent advances in Self‐Determination Theory (SDT), the present study explores the links between gaming motivations, the daily frustration of basic psychological needs, and reports of problematic video gaming (PVG). A sample of 1029 participants (72.8% male; <fi>M</fi> ?=?22.96?years; <fi>SD</fi> ?=?4.13?years) completed items regarding their gaming engagement and gaming motivation as well as their experience of needs frustration and PVG symptoms. Results revealed positive associations between gaming motivations and PVG, and between daily needs frustration and PVG. Finally, after comparing several competing models, a mediational model whereby needs frustration explained the association between individuals' gaming motivation and PVG emerged as best fitting the data. The discussion addresses the theoretical and practical implications of these findings in the context of recent research. </abstract> </span> <span class="z_kbtn z_kbtnclass hoverxs" style="display: none;">展开▼</span> </div> <div class="translation abstracttxt"> <span class="zhankaihshouqi fivelineshidden" id="abstract"> <span>机译:</span><Abstract XMLNS =“http://www.wiley.com/namespaces/wiley”type =“main”xml:lang =“en”> <标题类型=“main”>抽象</ title> > 动机通常被用作视频游戏参与问题风格的预测因素,这意味着个人的游戏破坏了最佳功能。从最近的自我确定理论(SDT)的进步绘制,本研究探讨了游戏动机与基本心理需求的日常挫败之间的联系,以及有问题的视频游戏(PVG)的报告。 1029名参与者的样本(男性72.8%; <fi> m </ fi> ?=?22.96?年; <fi> sd </ fi> ?=?4.13?年)完成了有关他们的游戏参与和游戏动机的物品以及他们的需求挫折和PVG症状的经验。结果揭示了游戏动机与PVG之间的积极关联,日常需要挫折和PVG之间。最后,在比较若干竞争模型之后,需要挫败的媒体模型解释了个体游戏动机与PVG之间的关联作为最佳拟合数据。讨论解决了这些发现在最近的研究中的理论和实际影响。 </ p> </摘要> </span> <span class="z_kbtn z_kbtnclass hoverxs" style="display: none;">展开▼</span> </div> </div> <div class="record"> <h2 class="all_title" id="enpatent33" >著录项</h2> <ul> <li> <span class="lefttit">来源</span> <div style="width: 86%;vertical-align: text-top;display: inline-block;"> <a href='/journal-foreign-22945/'>《European journal of social psychology》</a> <b style="margin: 0 2px;">|</b><span>2018年第4期</span><b style="margin: 0 2px;">|</b><span>共1页</span> </div> </li> <li> <div class="author"> <span class="lefttit">作者</span> <p id="fAuthorthree" class="threelineshidden zhankaihshouqi"> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=Mills Devin J.&option=202" target="_blank" rel="nofollow">Mills Devin J.;</a> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=Milyavskaya Marina&option=202" target="_blank" rel="nofollow">Milyavskaya Marina;</a> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=Heath Nancy L.&option=202" target="_blank" rel="nofollow">Heath Nancy L.;</a> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=Derevensky Jeffrey L.&option=202" target="_blank" rel="nofollow">Derevensky Jeffrey L.;</a> </p> <span class="z_kbtnclass z_kbtnclassall hoverxs" id="zkzz" style="display: none;">展开▼</span> </div> </li> <li> <div style="display: flex;"> <span class="lefttit">作者单位</span> <div style="position: relative;margin-left: 3px;max-width: 639px;"> <div class="threelineshidden zhankaihshouqi" id="fOrgthree"> <p>Rutgers University;</p> <p>Carleton University;</p> <p>McGill University;</p> <p>McGill University;</p> </div> <span class="z_kbtnclass z_kbtnclassall hoverxs" id="zhdw" style="display: none;">展开▼</span> </div> </div> </li> <li > <span class="lefttit">收录信息</span> <span style="width: 86%;vertical-align: text-top;display: inline-block;"></span> </li> <li> <span class="lefttit">原文格式</span> <span>PDF</span> </li> <li> <span class="lefttit">正文语种</span> <span>eng</span> </li> <li> <span class="lefttit">中图分类</span> <span><a href="https://www.zhangqiaokeyan.com/clc/2409.html" title="社会心理、社会行为">社会心理、社会行为;</a></span> </li> <li class="antistop"> <span class="lefttit">关键词</span> <p style="width: 86%;vertical-align: text-top;"> <a style="color: #3E7FEB;" href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=gaming disorder&option=203" rel="nofollow">gaming disorder;</a> <a style="color: #3E7FEB;" href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=gaming&option=203" rel="nofollow">gaming;</a> <a style="color: #3E7FEB;" href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=motivation&option=203" rel="nofollow">motivation;</a> <a style="color: #3E7FEB;" href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=basic needs&option=203" rel="nofollow">basic needs;</a> <a style="color: #3E7FEB;" href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=Self‐Determination Theory&option=203" rel="nofollow">Self‐Determination Theory;</a> </p> <div class="translation"> 机译:游戏障碍;游戏;动机;基本需求;自决理论; 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中小学心理健康教育 </a> </span> <span> . 2015</span><span>,第024期</span> </span> </div> </li> <li> <div> <b>6. </b><a class="enjiyixqcontent" href="/academic-conference-cn_meeting-23710_thesis/02022950430.html">网络游戏玩家需要、动机及行为过程的心理分析</a> <b>[C]</b> <span> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=赵春&option=202" target="_blank" rel="nofollow" class="tuijian_auth tuijian_authcolor"> . 赵春</a> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=欧阳芳&option=202" target="_blank" rel="nofollow" class="tuijian_auth tuijian_authcolor">,欧阳芳</a> <span> <a href="/conference-cn-23710/" target="_blank" rel="nofollow" class="tuijian_authcolor"> . 首届全球ET学术峰会 </a> <span> <span> . 2006</span> </span> </div> </li> <li> <div> <b>7. </b><a class="enjiyixqcontent" href="/academic-degree-domestic_mphd_thesis/020312404789.html">视频游戏迁移对游戏忠诚度的影响:情感价值和社会价值的中介作用</a> <b>[A] </b> <span> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=吴四兰&option=202" target="_blank" rel="nofollow" class="tuijian_auth tuijian_authcolor"> . 吴四兰</a> <span> . 2016</span> </span> </div> </li> </ul> <ul style="display: none;"> <li> <div> <b>1. </b><a class="enjiyixqcontent" href="/patent-detail/06120105691661.html">桌面游戏中的问题游戏检测</a> <b>[P]</b> . <span> 中国专利: CN101495198A </span> <span> . 2009-07-29</span> </div> </li> <li> <div> <b>2. </b><a class="enjiyixqcontent" href="/patent-detail/061201194760.html">视频游戏装置、游戏图像显示方法和网络游戏系统</a> <b>[P]</b> . <span> 中国专利: CN101961554B </span> <span> . 2013.06.26</span> </div> </li> <li> <div> <b>3. </b><a class="enjiyixqcontent" href="/patent-detail/06130417735781.html">Method, apparatus and System for removal of a role-playing Game emulator, the method includes storing Information current running the game, call a Removal function to remove the role of role and Load Current Information that runs the game saved to continue Running the game Emulator</a> <b>[P]</b> . <span> 外国专利: <!-- --> CL2014001251A1 </span> <span> . 2014-08-08</span> </div> <p class="zwjiyix translation" style="max-width: initial;height: auto;word-break: break-all;white-space: initial;text-overflow: initial;overflow: initial;"> <span>机译:用于删除角色扮演游戏模拟器的方法,装置和系统,该方法包括存储当前运行游戏的信息,调用删除功能以删除角色的角色以及加载当前保存的运行游戏的信息以继续运行游戏模拟器 </span> </p> </li> <li> <div> <b>4. </b><a class="enjiyixqcontent" href="/patent-detail/06130439050330.html">Gaming or slot machine arrangement has at least one motivation device via which cost-free motivation games, information, advertising, Internet or similar can be received from central device</a> <b>[P]</b> . <span> 外国专利: <!-- 德国专利: --> DE20122245U1 </span> <span> . 2004-11-11</span> </div> <p class="zwjiyix translation" style="max-width: initial;height: auto;word-break: break-all;white-space: initial;text-overflow: initial;overflow: initial;"> <span>机译:游戏或投币游戏机装置具有至少一个激励装置,通过该激励装置可以从中央装置接收免费的激励游戏,信息,广告,互联网等 </span> </p> </li> <li> <div> <b>5. </b><a class="enjiyixqcontent" href="/patent-detail/06130441408975.html">Gaming or slot machine arrangement has at least one motivation device via which cost-free motivation games, information, advertising, Internet or similar can be received from central device</a> <b>[P]</b> . <span> 外国专利: <!-- 德国专利: --> DE20122245U1 </span> <span> . 2004-10-07</span> </div> <p class="zwjiyix translation" style="max-width: initial;height: auto;word-break: break-all;white-space: initial;text-overflow: initial;overflow: initial;"> <span>机译:游戏或投币游戏机装置具有至少一个激励装置,通过该激励装置可以从中央装置接收免费的激励游戏,信息,广告,互联网等 </span> </p> </li> </ul> </div> </div> </div> <div class="theme cardcommon" style="overflow: auto;display:none"> <h3 class="all_title" id="enpatent55">相关主题</h3> <ul id="subject"> </ul> </div> </div> </div> </div> <div class="right rightcon"> <div class="details_img cardcommon clearfix" style="margin-bottom: 10px;display:none;" > </div> </div> </div> <div id="thesis_get_original1" class="downloadBth" style="bottom: 19px;z-index: 999;" onclick="ywcd('0704023257308','4',7,2,1,'',this,24)" class="delivery" 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