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Usability of the size, spacing, and operation method of virtual buttons with virtual hand on head-mounted displays

机译:使用虚拟按钮的大小,间距和操作方法的可用性,虚拟手在头戴式显示器上

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摘要

Virtual reality (VR) allows users to see and manipulate virtual scenes and items through input devices, like head-mounted displays. In this study, the effects of button size, spacing, and operation method on the usability of virtual buttons in VR environments were investigated. Task completion time, number of errors, and subjective preferences were collected to test different levels of the button size, spacing, and operation method. The experiment was conducted in a desktop setting with Oculus Rift and Leap motion. A total of 18 subjects performed a button selection task. The optimal levels of button size and spacing within the experimental conditions are 25 mm and between 5 mm and 9 mm, respectively. Button sizes of 15 mm with 1-mm spacing were too small to be used in VR environments. A trend of decreasing task completion time and the number of errors was observed as button size and spacing increased. However, large size and spacing may cause fatigue, due to continuous extension of the arms. For operation method, the touch method took a shorter task completion time. However, the push method recorded a smaller number of errors, owing to the visual push-feedback. In this paper, we discuss advantages and disadvantages in detail. The results can be applied to many different application areas with VR HMD using virtual hand interaction.
机译:虚拟现实(VR)允许用户通过输入设备查看和操作虚拟场景和项目,如头部安装的显示器。在本研究中,研究了按钮大小,间距和操作方法对VR环境中虚拟按钮的可用性的影响。任务完成时间,错误数和主观偏好,以测试不同级别的按钮大小,间距和操作方法。该实验是在具有Oculus Rift和Leap Motion的桌面设置中进行的。总共18个科目执行了按钮选择任务。实验条件内的按钮尺寸和间距的最佳水平分别为25mm,5mm至9mm。纽扣尺寸为15毫米,带有1毫米间距的间距太小,不能用于VR环境。减少任务完成时间和错误数量的趋势被观察为按钮大小和间距增加。然而,由于臂的连续延伸,大尺寸和间距可能导致疲劳。对于操作方法,触摸方法采用较短的任务完成时间。但是,由于视觉推送反馈,推送方法记录了较少的错误。在本文中,我们详细讨论了优势和缺点。使用虚拟手交互,可以将结果应用于许多不同的应用区域,VR HMD。

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