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Co-designing wearable devices for sports: The case study of sport climbing

机译:共同设计运动可穿戴设备:体育攀岩的案例研究

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This paper presents the co-design process of a wearable device for rock climbing, an extreme sport that requires high physical, emotional, and cognitive involvement. From the preliminary investigation of climbers' needs, it emerged that their acceptance of wearables is mainly influenced by climbing sport-specific values like self efficacy, trust, and adventure. Such values highlight the importance of the role technology should have beyond its functional purpose, i.e. how wearables should support climbers. Based on these insights, we designed and deployed a vibrotactile wearable device aimed at augmenting the communication between instructor and trainees and assessed its usefulness, usability, and pleasantness during an indoor climbing lesson. Finally, we conclude the paper discussing how the wearable we implemented meets the design criteria emerged from climbers' values and reflecting on the importance to gain new perspectives on the design of wearables for sports in general.
机译:本文介绍了攀岩装置的共同设计过程,这是一个需要高度物理,情感和认知参与的极限运动。 从登山者需要的初步调查中,它出现了他们的可穿戴性的接受主要受到攀登体育特定价值观的影响,如自我效力,信任和冒险。 这些价值突出了角色技术的重要性应该超出其功能目的,即佩戴者如何支持登山者。 基于这些见解,我们设计和部署了一个旨在增强教师和学员之间的沟通,并在室内攀爬课程中评估其有用性,可用性和愉快的沟通。 最后,我们讨论了我们所实施的可穿戴的纸张讨论从登山者的价值观中出现的设计标准,并反思了获得一般运动耐磨性设计的新观点的重要性。

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