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Design is real, complex, inclusive, emergent and evil

机译:设计是真实的,复杂,包容性,紧急和邪恶

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Can computers make our designs more intelligent and better informed? This is the implication of the theme of the special issue. Architectural design is often thought of as the design of the object, and design models of architecture seek to explicate this process. As an architect, however, I cannot subscribe to that view. In this particular article, I will explore how computational approaches have illuminated and expanded my work to enable the interaction of these themes across scores of projects. Underpinning the projects are foundational concepts: design is real, complex, inclusive, emergent and evil. Design is grounded in reality and facts, that we can derive design outcomes from a deep and unblemished understanding of the world around us. It is not a stylistic escape. Reality is complex. Architectural design has sought to simplify. This was inescapable when projects are so large yet need to be communicated succinctly. 'Less is more' justified this approach. In town planning, this is evident in the tool of zoning. Parse the problem and then address each piece. What we do is part of a larger effort. The field of architecture seeks distinction. Design theories want to distinguish and elevate architecture. But if design is complex and it is real, then it is tied to messy realism. Designing has to become accessible to other realms of knowledge. Designing is the seeking of opportunity. For many, design is simply finding the answer - think of Herbert Simon's statement that design is problem solving. Design reveals opportunities, and these emergent conditions are to be grasped. As designers, our decisions have implications. We know now that what we build has future implications in ways that are profound. When we define design as problem solving, we ignore the truth that design is problem making.
机译:计算机可以使我们的设计更聪明,更好地了解?这是对特殊问题的主题的含义。建筑设计通常被认为是对象的设计,设计架构的设计模型寻求突出这个过程。但是,作为架构师,我无法订阅该视图。在这篇特殊的文章中,我将探讨计算方法如何照亮和扩展我的工作,以便在项目的分数中实现这些主题的互动。基础项目是基本概念:设计是真实的,复杂,包容性,兴奋和邪恶。设计基于现实和事实,我们可以从我们周围的世界上深入和无瑕疵的理解中获得设计结果。这不是一个风格逃脱。现实是复杂的。建筑设计已经试图简化。当项目如此大时,这是不可避免的,但需要简洁地传达。 “更少的是”正确的方式“。在城市规划中,这在分区的工具中是显而易见的。解析问题,然后在每件作品地址地址。我们所做的是更大努力的一部分。架构领域寻求区分。设计理论想要区分和提升架构。但是,如果设计很复杂,它是真的,那么它与凌乱的现实主义相关联。设计必须可以对其他知识领域访问。设计是寻求机会。对于许多人来说,设计只是找到了答案 - 想到赫伯特西蒙的说法,设计是解决问题的。设计揭示了机会,并掌握了这些紧急条件。作为设计师,我们的决策具有影响。我们现在知道我们构建的内容与深刻的方式有未来的影响。当我们将设计定义为解决问题时,我们忽略了设计是问题的真相。

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