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The effects of violent video games and shyness on individuals’ aggressive behaviors

机译:暴力视频游戏的影响和羞怯对个人的侵略性行为

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摘要

Abstract >The general aggression model (GAM) has suggested that the interaction between person factors (e.g., personality variables) and situation factors (e.g., playing violent video games [VVGs]) can increase individuals’ aggressive behaviors through their cognition (e.g., hostile attributions), affect (e.g., negative affect), and/or arousal. The present study employed a modified competitive reaction time task to test the effects of shyness, violent (vs. nonviolent) gameplay, and shyness on individuals’ positive–negative affect, hostile attributions, and aggressive behaviors. In addition, the present study also employed structural equation modeling (SEM) to test the mediation (by cognition and affect) and moderation (by shyness). Results showed that playing a VVG increased aggressive behaviors, negative affect, and hostile attributions primarily among shy participants. In addition, the results of SEM also revealed that this moderating role was mediated by negative affect and hostile attributions. The present study supported GAM and showed that individuals’ aggressive behaviors are differentially susceptible to VVGs, depending on their level of shyness in a “for bad and for worse” manner. </abstract> </span> <span class="z_kbtn z_kbtnclass hoverxs" style="display: none;">展开▼</span> </div> <div class="translation abstracttxt"> <span class="zhankaihshouqi fivelineshidden" id="abstract"> <span>机译:</span><Abstract Type =“Main”XML:Lang =“en”> <标题类型=“main”>抽象</ title> >一般的攻击模型(GAM)表明人物因素(例如,人格变量)和情况因素(例如,打击暴力视频游戏[VVGS])之间的互动可以通过他们的认知来增加个人的侵略性行为(例如,敌意属性),影响(例如,负面影响)和/或唤醒。本研究采用了修改的竞争反应时间任务来测试羞怯,暴力(与非暴力)游戏和羞怯对个人积极影响,敌意归因和侵略性行为的影响。此外,本研究还采用了结构方程模型(SEM)来测试调解(通过认知和影响)和适度(通过羞怯)。结果表明,主要在害羞的参与者中扮演VVG增加的侵略性行为,负面影响和敌意。此外,SEM的结果还显示出这种调节作用是通过负面影响和敌意的介导的。本研究支持了GAM,并表明个人的侵略性行为对VVGS差异差异,这取决于他们的羞怯水平在“坏,更糟糕”的方式。</ p> </摘要> </span> <span class="z_kbtn z_kbtnclass hoverxs" style="display: none;">展开▼</span> </div> </div> <div class="record"> <h2 class="all_title" id="enpatent33" >著录项</h2> <ul> <li> <span class="lefttit">来源</span> <div style="width: 86%;vertical-align: text-top;display: inline-block;"> <a href='/journal-foreign-18963/'>《Aggressive behavior: A multidisciplinary journal devoted to the experimental and observational analysis of conflict in humans and animals》</a> <b style="margin: 0 2px;">|</b><span>2020年第1期</span><b style="margin: 0 2px;">|</b><span>共9页</span> </div> </li> <li> <div class="author"> <span class="lefttit">作者</span> <p id="fAuthorthree" class="threelineshidden zhankaihshouqi"> </p> <span class="z_kbtnclass z_kbtnclassall hoverxs" id="zkzz" style="display: none;">展开▼</span> </div> </li> <li> <div style="display: flex;"> <span class="lefttit">作者单位</span> <div style="position: relative;margin-left: 3px;max-width: 639px;"> <div class="threelineshidden zhankaihshouqi" id="fOrgthree"> </div> <span class="z_kbtnclass z_kbtnclassall hoverxs" id="zhdw" style="display: none;">展开▼</span> </div> </div> </li> <li > <span class="lefttit">收录信息</span> <span style="width: 86%;vertical-align: text-top;display: inline-block;"></span> </li> <li> <span class="lefttit">原文格式</span> <span>PDF</span> </li> <li> <span class="lefttit">正文语种</span> <span>eng</span> </li> <li> <span class="lefttit">中图分类</span> <span><a href="https://www.zhangqiaokeyan.com/clc/380.html" title="心理过程与心理状态">心理过程与心理状态;</a></span> </li> <li class="antistop"> <span class="lefttit">关键词</span> <p style="width: 86%;vertical-align: text-top;"> <a style="color: #3E7FEB;" href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=aggressive behaviors&option=203" rel="nofollow">aggressive behaviors;</a> <a style="color: #3E7FEB;" href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=hostile attributions&option=203" rel="nofollow">hostile attributions;</a> <a style="color: #3E7FEB;" href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=positive–negative affect&option=203" rel="nofollow">positive–negative affect;</a> <a style="color: #3E7FEB;" href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=shyness&option=203" rel="nofollow">shyness;</a> <a style="color: #3E7FEB;" href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=VVGs&option=203" rel="nofollow">VVGs;</a> </p> <div class="translation"> 机译:侵略性行为;敌意的归因;正负影响;羞怯;vvgs; </div> </li> </ul> </div> </div> <div class="literature cardcommon" id="literaturereference" style="display:none"> <div class="similarity "> <h3 class="all_title" id="enpatent111">引文网络</h3> <div class="referencetab clearfix"> <ul id="referencedaohang"> <li dataid="referenceul">参考文献</li> <li dataid="citationul">引证文献</li> <li dataid="commonreferenceul">共引文献</li> <li dataid="commoncitationul">同被引文献</li> <li dataid="tworeferenceul">二级参考文献</li> <li dataid="twocitationul">二级引证文献</li> </ul> </div> <div class="reference_details" id="referenceList"> <ul id="referenceul"></ul> <ul id="citationul"></ul> <ul id="commonreferenceul"></ul> <ul id="commoncitationul"></ul> <ul id="tworeferenceul"></ul> <ul id="twocitationul"></ul> </div> </div> </div> <div class="literature cardcommon"> <div class="similarity "> <h3 class="all_title" id="enpatent66">相似文献</h3> <div class="similaritytab clearfix"> <ul> <li class="active" >外文文献</li> <li >中文文献</li> <li >专利</li> </ul> </div> <div class="similarity_details"> <ul > <li> <div> <b>1. </b><a class="enjiyixqcontent" href="/journal-foreign-detail/0704022590844.html">The effects of violent video games and shyness on individuals’ aggressive behaviors</a> <b>[J]</b> . <span> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=&option=202" target="_blank" rel="nofollow" class="tuijian_auth tuijian_authcolor"> </a> <a href="/journal-foreign-18963/" target="_blank" rel="nofollow" class="tuijian_authcolor">Aggressive behavior: A multidisciplinary journal devoted to the experimental and observational analysis of conflict in humans and animals .</a> <span>2020</span><span>,第1期</span> </span> </div> <p class="zwjiyix translation" style="max-width: initial;height: auto;word-break: break-all;white-space: initial;text-overflow: initial;overflow: initial;"> <span>机译:暴力视频游戏的影响和羞怯对个人的侵略性行为</span> </p> </li> <li> <div> <b>2. </b><a class="enjiyixqcontent" href="/academic-journal-foreign_computers-human-behavior_thesis/0204113002918.html">The interaction of contextual realism and fantasy tendency on aggressive behavior following violent video game play: An indirect test of violent content effects</a> <b>[J]</b> . <span> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=Groves Christopher L.&option=202" target="_blank" rel="nofollow" class="tuijian_auth tuijian_authcolor">Groves Christopher L.,</a> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=Plante Courtney&option=202" target="_blank" rel="nofollow" class="tuijian_auth tuijian_authcolor">Plante Courtney,</a> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=Lishner David A.&option=202" target="_blank" rel="nofollow" class="tuijian_auth tuijian_authcolor">Lishner David A. </a> <a href="/journal-foreign-1589/" target="_blank" rel="nofollow" class="tuijian_authcolor">Computers in Human Behavior .</a> <span>2019</span><span>,第SEPa期</span> </span> </div> <p class="zwjiyix translation" style="max-width: initial;height: auto;word-break: break-all;white-space: initial;text-overflow: initial;overflow: initial;"> <span>机译:暴力视频游戏后,上下文现实主义和幻想倾向对攻击行为的相互作用:暴力内容效果的间接测试</span> </p> </li> <li> <div> <b>3. </b><a class="enjiyixqcontent" href="/academic-journal-foreign_computers-human-behavior_thesis/0204119798008.html">The interaction of contextual realism and fantasy tendency on aggressive behavior following violent video game play: An indirect test of violent content effects</a> <b>[J]</b> . <span> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=Groves Christopher L.&option=202" target="_blank" rel="nofollow" class="tuijian_auth tuijian_authcolor">Groves Christopher L.,</a> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=Plante Courtney&option=202" target="_blank" rel="nofollow" class="tuijian_auth tuijian_authcolor">Plante Courtney,</a> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=Lishner David A.&option=202" target="_blank" rel="nofollow" class="tuijian_auth tuijian_authcolor">Lishner David A. </a> <a href="/journal-foreign-1589/" target="_blank" rel="nofollow" class="tuijian_authcolor">Computers in Human Behavior .</a> <span>2019</span><span>,第Sepa期</span> </span> </div> <p class="zwjiyix translation" style="max-width: initial;height: auto;word-break: break-all;white-space: initial;text-overflow: initial;overflow: initial;"> <span>机译:情境现实主义与幻想倾向对暴力视频游戏剧中侵略性行为的互动:暴力内容效应的间接测试</span> </p> </li> <li> <div> <b>4. </b><a class="enjiyixqcontent" href="/academic-conference-foreign_meeting-282019_thesis/0705016199222.html">IMAGE PRINT ADVERTISEMENTS OF VIOLENT VIDEO GAMES: THE EFFECTS ON AROUSAL, PLEASURE, GAME PLAY AND VIOLENT ACTION INTENTIONS</a> <b>[C]</b> . <span> <a href="/search.html?doctypes=4_5_6_1-0_4-0_1_2_3_7_9&sertext=Jared M. 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鲁帅</a> <span> . 2015</span> </span> </div> </li> </ul> <ul style="display: none;"> <li> <div> <b>1. </b><a class="enjiyixqcontent" href="/patent-detail/061202225288.html">受缓存影响的视频游戏</a> <b>[P]</b> . <span> 中国专利: CN105246567B </span> <span> . 2016.09.14</span> </div> </li> <li> <div> <b>2. </b><a class="enjiyixqcontent" href="/patent-detail/06120107739541.html">受缓存影响的视频游戏</a> <b>[P]</b> . <span> 中国专利: CN105246567A </span> <span> . 2016-01-13</span> </div> </li> <li> <div> <b>3. </b><a class="enjiyixqcontent" href="/patent-detail/06130442320569.html">system for direct action to deal with non violent mode, it is harmful to health, the episodes of aggressive behavior given by people or animals in any situation.</a> <b>[P]</b> . <span> 外国专利: <!-- --> ITRM20040002A1 </span> <span> . 2004-04-08</span> </div> <p class="zwjiyix translation" style="max-width: initial;height: auto;word-break: break-all;white-space: initial;text-overflow: initial;overflow: initial;"> <span>机译:直接采取行动应对非暴力模式的系统,它对健康有害,无论在任何情况下人或动物都具有侵略性行为。 </span> </p> </li> <li> <div> <b>4. </b><a class="enjiyixqcontent" href="/patent-detail/06130434792168.html">A video game apparatus, a character-behavior-instructing method for a video game, and a machine-readable-recording medium containing therein a character-behavior-instructing program</a> <b>[P]</b> . <span> 外国专利: <!-- 欧洲知识产权局专利: --> EP0917898B1 </span> <span> . 2007-01-24</span> </div> <p class="zwjiyix translation" style="max-width: initial;height: auto;word-break: break-all;white-space: initial;text-overflow: initial;overflow: initial;"> <span>机译:视频游戏装置,用于视频游戏的角色行为指示方法以及其中包含角色行为指示程序的机器可读记录介质 </span> </p> </li> <li> <div> <b>5. </b><a class="enjiyixqcontent" href="/patent-detail/06130444800835.html">Video game apparatus, character-behavior-instructing method in video game, and machine-readable-recording medium recording character-behavior-instructing program</a> <b>[P]</b> . <span> 外国专利: <!-- 美国专利: --> US6520858B2 </span> <span> . 2003-02-18</span> </div> <p class="zwjiyix translation" style="max-width: initial;height: auto;word-break: break-all;white-space: initial;text-overflow: initial;overflow: initial;"> <span>机译:视频游戏装置,视频游戏中的角色行为指示方法以及记录角色行为指示程序的机器可读记录介质 </span> </p> </li> </ul> </div> </div> </div> <div class="theme cardcommon" style="overflow: auto;display:none"> <h3 class="all_title" id="enpatent55">相关主题</h3> <ul id="subject"> </ul> </div> </div> </div> </div> <div class="right rightcon"> <div class="details_img cardcommon clearfix" style="margin-bottom: 10px;display:none;" > </div> </div> </div> <div id="thesis_get_original1" class="downloadBth" style="bottom: 19px;z-index: 999;" onclick="ywcd('0704022590844','4',7,2,1,'',this,24)" class="delivery" prompt="010401" title="通过人工服务将文献原文发送至邮箱" >获取原文</div> <div class="journalsub-pop-up" style="display: none"> <div class="journal-sub"> <h2>期刊订阅</h2> <img src="https://cdn.zhangqiaokeyan.com/img/loginclose.png" alt="关闭" 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