首页> 外文期刊>Addictive behaviors >The relationship of loot box purchases to problem video gaming and problem gambling
【24h】

The relationship of loot box purchases to problem video gaming and problem gambling

机译:Loot Box购买对问题视频游戏和问题赌博的关系

获取原文
获取原文并翻译 | 示例
           

摘要

Loot boxes are virtual items in many video games that let players "gamble" on an item of chance. Loot boxes bring an element of gambling into video games, which might prime video game users to engage in online gambling activities. However, few studies have focused on this emerging issue. The present study investigated the relationships between loot box purchases and both problem video gaming and problem gambling severity. Cross-sectional, self-report data were collected from 618 adult video garners (M = 27 years of age, SD = 8.9, 63.7% male) via an online survey. Nearly half of the sample (44.2%) spent money on loot box purchases in the past year. Loot box purchasers played video games and gambled online more frequently, reported more extended gaming and online gambling sessions, and endorsed higher levels of problem video gaming and problem gambling severity as well as greater mental distress relative to those who did not buy loot boxes. Results from a series of path analyses revealed that loot box purchasing was directly related to problem video gaming and problem gambling severity as well as indirectly through increased video gaming/online gambling engagement, which in turn is related to elevated psychological distress. The present findings provide insight into the role of loot box purchasing in the transition from recreational engagement in video gaming and online gambling to problem video gaming and/or problem gambling.
机译:Loot Boxes是许多视频游戏中的虚拟物品,让玩家“赌博”在一个机会上。 Loot Boxes带来了赌博的元素进入视频游戏,这可能会使视频游戏用户融入在线赌博活动。然而,很少有研究则重点关注这种新兴问题。本研究调查了Loot Box购买与问题视频游戏和问题赌博严重性之间的关系。通过在线调查,从618名成人视频Garners(M = 27岁,SD = 8.9,63.7%)收集了自我报告数据。在过去的一年里,近一半的样本(44.2%)在Loot Box购买上花钱。 Loot Box购买者更频繁地播放了视频游戏并更频繁地赌博了在线,报道了更多扩展的游戏和在线赌博会话,并赞同更高水平的问题视频游戏和问题赌博严重程度以及相对于那些没有购买战利品盒的人的精神困扰。一系列路径分析的结果显示,Loot Box购买与问题视频游戏和问题赌博严重程度直接相关,并通过增加视频游戏/在线赌博订婚,这反过来与升高的心理困扰有关。目前的调查结果介绍了战利品盒购买在从视频游戏和在线赌博中的娱乐接触过渡到问题视频游戏和/或赌博问题的作用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号