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'Eco this and recycle that': an ecolinguistic analysis of a popular digital simulation game

机译:'ECO这个和回收':一种流行的数字仿真游戏的生态语言学分析

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This article presents an ecolinguistic analysis of a popular digital simulation game, Animal Crossing: New Leaf (2012). As the popularity and immersive capability of digital gaming continues to expand, there is need for investigations of how digital games may either perpetuate ecologically destructive ideologies, practices, and identities or promote and cultivate more ecologically sustainable options. The simulation game genre is of particular interest as these games are typically designed to reproduce and reflect real world activities in which gamers complete tasks for purposes such as education, training, and entertainment. Although elements of the Animal Crossing: New Leaf game may be viewed as promoting sustainable ecological action and fostering identities and practices supportive of ecological wellbeing and sustainability, game features and operations central to play within the constructed game world reflect, normalize, reproduce, and perpetuate the production and performance of identities and human-nature relationships at the root of the ecological crisis.
机译:本文介绍了一种流行的数字模拟游戏的生态语言学分析,动物横穿:新叶(2012)。随着数字游戏的普及和沉浸性能力继续扩大,需要调查数字游戏如何延续生态破坏性的意识形态,实践和身份或促进和培养更生态的可持续选择。仿真游戏类型特别感兴趣,因为这些游戏通常旨在重现并反映真实的世界活动,在游戏玩家提供教育,培训和娱乐等目的的宗旨。虽然动物过境的元素:新的叶片游戏可能被视为促进可持续生态行动和促进生态健康和可持续性,游戏特征和运营中央的培养和练习,以便在建造的游戏世界中发挥作用,反映,正常化,重现和永久生态危机根系的身份和人性关系的制作和表现。

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