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Distributed hybrid cloud for profit driven content provisioning using user requirements and content popularity

机译:用于利润驱动内容的分布式混合云使用用户要求和内容流行

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摘要

Growing use of internet turn people to use hand held devices such as smart phone to download/view the multimedia contents at any time with more flexibility. Due to limited resources of handheld devices, multimedia content handling becomes more complex task which can be resolved by using the popular field called cloud computing. The resource handling can be optimized by maintaining both private (permanent storage) and public (temporary and emergency storage) clouds, so that user can respond with required multimedia contents without interruption. However the multimedia provisioning such as video, audio and games downloading through cloud affects the profit of both cloud users and cloud providers if it is not handled with more concern. This problem is resolved in the proposed research methodology by constructing the novel frameworks that can leads to profit aware multimedia contents handling. In the proposed research work, profit of multimedia cloud service providers are increased by constructing the user profile that includes information about user services using kernel support vector machine, so that resource utilization can be optimized in case of current resource failure. And then scheduling and rescheduling of multimedia contents storage level is done by using the Fast Quadratic Lyapunov Algorithms in different time granularities. Finally, popularity based cache management is introduced to reduce the unwanted costwastage while downloading same multimedia content multiple time. The overall results of the work is simulated in the multimedia cloud environment and it is proved that the proposed research methodology tends to provide profit aware multimedia provisioning to the cloud users with increased performance.
机译:越来越多的互联网转动人们将人们用手举行的设备(如智能手机)随时随地下载/查看多媒体内容。由于手持设备的资源有限,多媒体内容处理变得更复杂,可以通过使用称为云计算的流行字段来解决。通过维护私有(永久存储)和公共(临时和紧急存储)云,可以优化资源处理,以便用户可以在不中断的情况下响应所需的多媒体内容。然而,如果通过云下载通过云下载的视频,音频和游戏等多媒体配置如果它不受更多关注的情况,则影响云用户和云提供商的利润。通过构建可能导致利润感知多媒体内容处理的新框架,在拟议的研究方法中得到了解决问题。在拟议的研究工作中,通过构造包括关于使用内核支持向量机的信息的信息,使得包括关于用户服务的信息的多媒体云服务提供商的利润,从而可以在当前资源故障的情况下优化资源利用率。然后通过在不同时间粒度中使用快速二次Lyapunov算法来完成多媒体内容存储级别的调度和重新安排。最后,引入了基于人气的缓存管理,以减少不需要的成本旺盛,同时下载相同的多媒体内容。在多媒体云环境中模拟了工作的总体结果,并证明了所提出的研究方法倾向于为云用户提供利润意识的多媒体,随着性能提高。

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