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Anarchy Is Free in Network Creation

机译:网络创建中无政府状态是免费的

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摘要

The Internet has emerged as perhaps the most important network in modern computing, but rather miraculously, it was created through the individual actions of a multitude of agents rather than by a central planning authority. This motivates the game-theoretic study of network formation, and our article considers one of the most well-studied models, originally proposed by Fabrikant et al. In the model, each of n agents corresponds to a vertex, which can create edges to other vertices at a cost of a each, for some parameter a. Every edge can be freely used by every vertex, regardless of who paid the creation cost. To reflect the desire to be close to other vertices, each agent's cost function is further augmented by the sum total of all (graph-theoretic) distances to all other vertices.
机译:互联网可能已成为现代计算中最重要的网络,但奇迹般地,它是由众多代理的个人行为而非中央计划机构创建的。这激发了网络形成的博弈论研究,本文考虑了研究最深入的模型之一,该模型最初是由Fabrikant等人提出的。在模型中,n个代理中的每个代理都对应一个顶点,对于某些参数a,该代理可以以每个为代价为其他顶点创建边。每个顶点可以自由使用每个顶点,而不管是谁支付了创建成本。为了反映对接近其他顶点的渴望,每个代理的成本函数会进一步增加到所有其他顶点的所有(图论)距离的总和。

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