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Competitive Intelligence and Information Quality: A Game-Theoretic Perspective

机译:竞争情报与信息质量:博弈论的视角

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摘要

To better understand a competitor's tactical and strategic plans, companies need to take a closer look at competitive intelligence or they risk missing lucrative opportunities. Because of this there is a growing interest in competitive intelligence and intelligence information gathering systems (IIS). This article uses game-theoretic concepts to develop an analytic framework to assess the value of deploying a competitive intelligence gathering information system. Modeling the competitive environment as a game provides a useful approach to study and evaluate competitive strategies given diverse assumptions about the quality of the information known by the players. When determining the value of deploying an IIS, decision makers need to examine three components of the competitive environment: the competitive rules of the game, the state of player knowledge, and the reliability of the information gathered. This framework focuses on competitive environments where the players' state of knowledge (i.e., common versus covert knowledge) and the reliability of the information generated are essential to the decision making process. The article concludes with implications for research and practice.
机译:为了更好地了解竞争对手的战术和战略计划,公司需要仔细研究竞争情报,否则就有可能失去获利的机会。因此,对竞争情报和情报信息收集系统(IIS)的兴趣日益增长。本文使用博弈论的概念来开发一个分析框架,以评估部署竞争情报收集信息系统的价值。将比赛环境建模为游戏,可以为研究和评估比赛策略提供一种有用的方法,前提是对玩家已知信息质量的各种假设。在确定部署IIS的价值时,决策者需要检查竞争环境的三个组成部分:游戏的竞争规则,玩家知识的状态以及所收集信息的可靠性。该框架侧重于竞争环境,在这些环境中,参与者的知识状态(即普通知识与秘密知识)以及所生成信息的可靠性对于决策过程至关重要。本文最后对研究和实践具有启示意义。

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