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Local communities obstruct global consensus: Naming game on multi-local-world networks

机译:当地社区阻碍全球共识:在多本地世界网络上命名游戏

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摘要

Community structure is essential for social communications, where individuals belonging to the same community are much more actively interacting and communicating with each other than those in different communities within the human society. Naming game, on the other hand, is a social communication model that simulates the process of learning a name of an object within a community of humans, where the individuals can generally reach global consensus asymptotically through iterative pair-wise conversations. The underlying network indicates the relationships among the individuals. In this paper, three typical topologies, namely random-graph, small-world and scale-free networks, are employed, which are embedded with the multi-local-world community structure, to study the naming game. Simulations show that (1) the convergence process to global consensus is getting slower as the community structure becomes more prominent, and eventually might fail; (2) if the inter-community connections are sufficiently dense, neither the number nor the size of the communities affects the convergence process; and (3) for different topologies with the same (or similar) average node-degree, local clustering of individuals obstruct or prohibit global consensus to take place. The results reveal the role of local communities in a global naming game in social network studies. (C) 2017 Elsevier B.V. All rights reserved.
机译:社区结构对于社会沟通至关重要,其中属于同一社区的个人更积极地互动和互相互动,而不是人类社会中的不同社区。另一方面,命名游戏是一种社交通信模式,它模拟了在人类社区内学习物体的名称,其中个人通过迭代配对对话逐渐达到全球共识。底层网络表示个人之间的关系。在本文中,采用了三种典型的拓扑,即随机图,小世界和无规模网络,其嵌入了多局域世界群落结构,以研究命名游戏。模拟表明(1)全球共识的融合过程正在越来越慢,因为社区结构变得更加突出,最终可能会失败; (2)如果社区间连接充分密集,则社区的数量和大小都不会影响收敛过程; (3)对于具有相同(或类似)平均节点度的不同拓扑,个人的局部聚类阻碍或禁止进行全球共识。结果揭示了当地社区在社会网络研究中的全球命名游戏中的作用。 (c)2017年Elsevier B.V.保留所有权利。

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