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Analysis and compensation of distorted stereoscopic images due to the observer's viewing orientation

机译:分析和补偿由于观察者的观看方向而导致的扭曲立体图像

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摘要

Stereoscopic image distortion induces incorrect 3D image information and eye fatigue. One cause of distortion is the incorrect viewing position (distance and orientation) of the observer. In these cases, correct 3D image, image compensation can be achieved by varying the viewing position. In particular, compensation for viewing orientation is more complex than viewing distance because of the different horizontal positions of each eye. In this paper, using a geometrical model, we show both simulated and experimental results of image distortion and an analytical compensation model for the observer's viewing orientation in a stereoscopic display. The experimental results of image distortion and subsequent compensation agree with the simulation results obtained with our geometrical compensation model.
机译:立体图像失真会导致错误的3D图像信息和眼睛疲劳。变形的原因之一是观察者的观看位置(距离和方向)不正确。在这些情况下,正确的3D图像可以通过改变观看位置来实现图像补偿。特别是,由于每只眼睛的水平位置不同,因此对观看方向的补偿比对观看距离的补偿更为复杂。在本文中,使用几何模型,我们展示了图像失真的模拟和实验结果以及用于立体显示器中观察者观看方向的解析补偿模型。图像失真和后续补偿的实验结果与我们的几何补偿模型获得的仿真结果一致。

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