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Computational Video Editing Model based on Optimization with Constraints Satisfaction

机译:基于约束满意优化的计算视频编辑模型

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This paper presents a computational video editing model. In this model, a video is considered as a sequence of small boxes each of which has a length of 0.5 or 1 second, and the editing is defined as the problem of filling each box with an appropriate shot. Each editing rule is implemented independently of the others, as an evaluation function or a constraint for choosing shots and arranging shots. This formalism enables easy and systematic editing investigation by including or excluding editing rules. Based on this model, our objective is to support for the generation of a variety of editing patterns or a simulation of typical editing in movies and TV programs. We implemented this model in an actual video editing system, and we verified that the model works for multi-angle videos, and that our set of rules produce good results.
机译:本文提出了一种计算视频编辑模型。在此模型中,视频被视为一系列小盒子,每个小盒子的长度为0.5或1秒,而编辑被定义为用合适的镜头填充每个盒子的问题。每个编辑规则独立于其他规则而实现,作为评估功能或选择镜头和安排镜头的约束。通过包含或排除编辑规则,这种形式主义可以轻松而系统地进行编辑调查。基于此模型,我们的目标是支持在电影和电视节目中生成各种编辑模式或模拟典型编辑。我们在实际的视频编辑系统中实现了该模型,并验证了该模型适用于多角度视频,并且我们的规则集产生了良好的效果。

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