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Feature based 3D garment design through 2D sketches

机译:通过2D草图进行基于特征的3D服装设计

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摘要

This paper presents a new approach for intuitively modeling a three-dimensional (3D) garment around a 3D human model by two-dimensional (2D) sketches input. Our approach is feature based - every human model has pre-defined features, and the constructed garments are related to the features on human models. Firstly, a feature template for creating a customized 3D garment is defined according to the features on a human model; secondly, the profiles of the 3D garment are specified through 2D sketches; finally, a smooth mesh surface interpolating the specified profiles is constructed by a modified variational subdivision scheme. The resulting mesh surface can be cut and flattened into 2D patterns to be manufactured. Our approach provides a 3D design tool to create garment patterns directly in the 3D space through 2D strokes, which is a characteristic not available in other computer aided garment design systems. The constructed garment patterns are related to the features on a human model, so the patterns can be regenerated automatically when creating the same style of garment for other human models. Our technique can greatly improve the efficiency and the quality of pattern making in the garment industry.
机译:本文提出了一种通过二维(2D)草图输入围绕3D人体模型直观地对3D服装进行建模的新方法。我们的方法基于特征-每个人体模型都具有预定义的特征,并且构造的服装与人体模型上的特征相关。首先,根据人体模型上的特征定义用于创建定制3D服装的特征模板;其次,通过2D草图指定3D服装的轮廓。最后,通过修改后的变分细分方案构造出一个平滑的网格表面,该网格表面可以插值指定的轮廓。可以将生成的网格表面切割并变平为2D模式以进行制造。我们的方法提供了一种3D设计工具,可通过2D笔划直接在3D空间中创建服装图案,这是其他计算机辅助服装设计系统无法提供的特征。构造的服装图案与人体模型上的特征有关,因此在为其他人体模型创建相同样式的服装时,可以自动重新生成图案。我们的技术可以大大提高服装行业中图案制作的效率和质量。

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