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Bourbaki's structure theory in the problem of complex systems simulation models synthesis and model-oriented programming

机译:Bourbaki的结构理论在复杂系统问题中的仿真模型综合和面向模型的编程

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摘要

The work is devoted to the application of Bourbaki's structure theory to substantiate the synthesis of simulation models of complex multicomponent systems, where every component may be a complex system itself. An application of the Bourbaki's structure theory offers a new approach to the design and computer implementation of simulation models of complex multicomponent systems-model synthesis and model-oriented programming. It differs from the traditional object-oriented approach. The central concept of this new approach and at the same time, the basic building block for the construction of more complex structures is the concept of models-components. A model-component endowed with a more complicated structure than, for example, the object in the object-oriented analysis. This structure provides to the model-component an independent behavior-the ability of standard responds to standard requests of its internal and external environment. At the same time, the computer implementation of model-component's behavior is invariant under the integration of models-components into complexes. This fact allows one firstly to construct fractal models of any complexity, and secondly to implement a computational process of such constructions uniformly-by a single universal program. In addition, the proposed paradigm allows one to exclude imperative programming and to generate computer code with a high degree of parallelism.
机译:这项工作致力于Bourbaki的结构理论的应用,以证实复杂的多组件系统的仿真模型的综合,其中每个组件可能是一个复杂的系统本身。 Bourbaki的结构理论的应用为复杂的多组件系统的仿真模型的设计和计算机实现提供了一种新方法,即模型综合和面向模型的编程。它不同于传统的面向对象方法。这种新方法的中心概念,同时也是用于构建更复杂结构的基本构件,是模型组件的概念。与面向对象分析相比,模型组件的结构要比对象复杂。这种结构为模型组件提供了独立的行为-标准能够响应其内部和外部环境的标准要求。同时,在将模型组件集成为复合体的情况下,模型组件行为的计算机实现是不变的。这一事实使得一方面可以构建任何复杂性的分形模型,其次可以通过一个通用程序统一地实现这种结构的计算过程。另外,提出的范例允许人们排除命令式编程并生成具有高度并行性的计算机代码。

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