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Accurate Computation of Single Scattering in Participating Media with Refractive Boundaries

机译:含折射边界的参与介质中单次散射的精确计算

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摘要

Volume caustics are high-frequency effects appearing in participating media with low opacity, when refractive interfaces are focusing the light rays. Refractions make them hard to compute, since screen locality does not correlate with spatial locality in the medium. In this paper, we give a new method for accurate computation of single scattering effects in a participating media enclosed by refractive interfaces. Our algorithm is based on the observation that although radiance along each camera ray is irregular, contributions from individual triangles are smooth. Our method gives more accurate results than existing methods, faster. It uses minimal information and requires no pre-computation or additional data structures.
机译:体积焦散是当折射界面聚焦光线时出现在具有低不透明度的参与介质中的高频效应。折射使它们难以计算,因为屏幕局部性与介质中的空间局部性不相关。在本文中,我们提供了一种新方法,用于精确计算折射界面所包围的参与介质中的单个散射效应。我们的算法基于以下观察结果:尽管沿每条摄影机射线的辐射是不规则的,但各个三角形的贡献是平滑的。与现有方法相比,我们的方法可提供更快,更准确的结果。它使用的信息最少,不需要预先计算或其他数据结构。

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