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An example-based procedural system for element arrangement

机译:基于示例的元素排列程序系统

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摘要

We present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based-on a local neighborhood comparison and procedural modeling systems based-on local growth. Given a user-specified reference pattern, our system analyzes neigh-borhood information of each element by constructing connectivity. Our synthesis process starts with a single seed and progressively places elements one by one by searching a reference element which has local features that are the most similar to the target place of the synthesized pattern. To support creative design activities, we introduce three types of interaction for controlling global features of the resulting pattern, namely a spray tool, a flow field tool, and a boundary tool. We also introduce a global optimization process that helps to avoid local error concentrations. We illustrate the feasibility of our method by creating several types of 2D patterns.
机译:我们从一个示例中提出了一种用于合成二维(2D)元素排列的方法。主要思想是结合基于局部邻域比较的纹理合成技术和基于局部增长的过程建模系统。给定用户指定的参考模式,我们的系统通过构建连接性来分析每个元素的邻域信息。我们的合成过程从单个种子开始,然后通过搜索参考元素逐步逐一放置元素,该参考元素的局部特征与合成图案的目标位置最相似。为了支持创意设计活动,我们引入了三种类型的交互来控制所生成图案的整体特征,即喷涂工具,流场工具和边界工具。我们还引入了全局优化过程,可帮助避免局部错误集中。我们通过创建几种类型的2D模式来说明我们的方法的可行性。

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