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Progressive Virtual Beam Lights

机译:渐进式虚拟光束灯

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摘要

A recent technique that forms virtual ray lights (VRLs) from path segments in media, reduces the artifacts common to VPL approaches in participating media, however, distracting singularities still remain. We present Virtual Beam Lights (VBLs), a progressive many-lights algorithm for rendering complex indirect transport paths in, from, and to media. VBLs are efficient and can handle heterogeneous media, anisotropic scattering, and moderately glossy surfaces, while provably converging to ground truth. We inflate ray lights into beam lights with finite thicknesses to eliminate the remaining singularities. Furthermore, we devise several practical schemes for importance sampling the various transport contributions between camera rays, light rays, and surface points. VBLs produce artifact-free images faster than VRLs, especially when glossy surfaces and/or anisotropic phase functions are present. Lastly, we employ a progressive thickness reduction scheme for VBLs in order to render results that converge to ground truth.
机译:从媒体中的路径段形成虚拟光线(VRL)的最新技术减少了参与媒体中VPL方法常见的伪像,但是,仍然存在分散注意力的奇异之处。我们提出了虚拟光束灯(VBL),这是一种渐进的多灯算法,用于渲染复杂的间接传输路径,包括从媒体到媒体。 VBL非常有效,可以处理异构介质,各向异性散射和中等光泽的表面,同时可证明可收敛于地面实况。我们将射线光充气为具有一定厚度的光束,以消除剩余的奇异之处。此外,我们设计了一些实用的方案来对相机射线,光线和表面点之间的各种传输贡献进行重要性采样。 VBL比VRL更快地生成无伪像的图像,尤其是在存在光泽表面和/或各向异性相位函数的情况下。最后,我们为VBL采用渐进式厚度减小方案,以使结果收敛于基本事实。

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