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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >Interactive Cloth Rendering of Microcylinder Appearance Model under Environment Lighting
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Interactive Cloth Rendering of Microcylinder Appearance Model under Environment Lighting

机译:环境光照下微圆柱体外观模型的交互式布料渲染

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摘要

This paper proposes an interactive rendering method of cloth fabrics under environment lighting. The outgoing radiance from cloth fabrics in the microcylinder model is calculated by integrating the product of the distant environment lighting, the visibility function, the weighting function that includes shadowing/masking effects of threads, and the light scattering function of threads. The radiance calculation at each shading point of the cloth fabrics is simplified to a linear combination of triple product integrals of two circular Gaussians and the visibility function, multiplied by precomputed spherical Gaussian convolutions of the weighting function. We propose an efficient calculation method of the triple product of two circular Gaussians and the visibility function by using the gradient of signed distance function to the visibility boundary where the binary visibility changes in the angular domain of the hemisphere. Our GPU implementation enables interactive rendering of static cloth fabrics with dynamic viewpoints and lighting. In addition, interactive editing of parameters for the scattering function (e.g. thread's albedo) that controls the visual appearances of cloth fabrics can be achieved.
机译:本文提出了一种在环境光照下交互式渲染布艺的方法。通过将远处环境照明,可见度函数,包括线程的阴影/遮蔽效果的加权函数和线程的光散射函数的乘积进行积分,可以计算出微圆柱模型中布料发出的辐射。布料每个阴影点的辐射率计算简化为两个圆形高斯的三乘积积分和可见性函数的线性组合,再乘以加权函数的预先计算的球形高斯卷积。通过使用符号距离函数到可见性边界的梯度的有符号距离函数的梯度,我们提出了一种有效的计算两个圆形高斯三元积和可见性函数的方法,在该边界上二元可见性在半球的角域中发生了变化。我们的GPU实现可通过动态视点和照明对静态布料进行交互式渲染。另外,可以实现用于控制织物的视觉外观的散射功能(例如,线的反照率)的参数的交互式编辑。

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