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LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons

机译:LazyBrush:手绘卡通的灵活绘画工具

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摘要

In this paper we present LazyBrush, a novel interactive tool for painting hand-made cartoon drawings and animations. Its key advantage is simplicity and flexibility. As opposed to previous custom tailored approaches [SBv05, QWH06] LazyBrush does not rely on style specific features such as homogenous regions or pattern continuity yet still offers comparable or even less manual effort for a broad class of drawing styles. In addition to this, it is not sensitive to imprecise placement of color strokes which makes painting less tedious and brings significant time savings in the context cartoon animation. LazyBrush originally stems from requirements analysis carried out with professional ink-and-paint illustrators who established a list of useful features for an ideal painting tool. We incorporate this list into an optimization framework leading to a variant of Potts energy with several interesting theoretical properties. We show how to minimize it efficiently and demonstrate its usefulness in various practical scenarios including the ink-and-paint production pipeline.
机译:在本文中,我们介绍了LazyBrush,这是一种新颖的交互式工具,用于绘制手工绘制的卡通图画和动画。它的主要优势是简单性和灵活性。与以前的定制方法[SBv05,QWH06]相对,LazyBrush并不依赖于样式特定的功能(例如同质区域或图案连续性),但仍然可以为广泛的绘画样式提供相当甚至更少的手动工作。除此之外,它对颜色笔画的不精确放置也不敏感,这使得绘画不太繁琐,并且在上下文卡通动画中节省了大量时间。 LazyBrush最初源于与专业水墨插图画家进行的需求分析,这些画家为理想的绘画工具建立了一系列有用的功能。我们将此列表合并到一个优化框架中,从而导致Potts能量具有多种有趣的理论特性。我们将展示如何有效地将其最小化,并展示其在各种实际情况(包括油墨和油漆生产管道)中的有用性。

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