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Dynamic sampling and rendering of algebraic point set surfaces

机译:动态采样和渲染代数点集曲面

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摘要

Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisit the spherical fitting problem and provide a new, more generic solution that includes intuitive parameters for curvature control of the fitted spheres. As a second contribution we present a novel real-time rendering system of such surfaces using a dynamic up-sampling strategy combined with a conventional splatting algorithm for high quality rendering. Our approach also includes a new view dependent geometric error tailored to efficient and adaptive up-sampling of the surface. One of the key features of our system is its high degree of flexibility that enables us to achieve high performance even for highly dynamic data or complex models by exploiting temporal coherence at the primitive level. We also address the issue of efficient spatial search data structures with respect to construction, access and GPU friendliness. Finally, we present an efficient parallel GPU implementation of the algorithms and search structures.
机译:代数点集曲面(APSS)使用代数球体的局部移动最小二乘(MLS)拟合从一组点定义平滑曲面。在本文中,我们首先回顾球面拟合问题,并提供一个新的,更通用的解决方案,其中包括用于拟合球体曲率控制的直观参数。作为第二个贡献,我们提出了一种使用动态上采样策略结合传统的喷溅算法进行高质量渲染的新颖的此类表面实时渲染系统。我们的方法还包括针对表面进行有效且自适应的上采样而量身定制的依赖于视图的新几何误差。我们系统的关键特性之一是其高度的灵活性,它使我们能够通过利用原始级别的时间一致性,甚至对于高动态数据或复杂模型也能实现高性能。我们还将解决有关构建,访问和GPU友好性的高效空间搜索数据结构的问题。最后,我们提出了算法和搜索结构的高效并行GPU实现。

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