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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >Multitouch Gestures for Constrained Transformation of 3D Objects
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Multitouch Gestures for Constrained Transformation of 3D Objects

机译:用于3D对象约束转换的多点触控手势

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摘要

3D transformation widgets allow constrained manipulations of 3D objects and are commonly used in many 3D applications for fine-grained manipulations. Since traditional transformation widgets have been mainly designed for mouse-based systems, they are not user friendly for multitouch screens. There is little research on how to use the extra input bandwidth of multitouch screens to ease constrained transformation of 3D objects. This paper presents a small set of multitouch gestures which offers a seamless control of manipulation constraints (i.e., axis or plane) and modes (i.e., translation, rotation or scaling). Our technique does not require any complex manipulation widgets but candidate axes, which are for visualization rather than direct manipulation. Such design not only minimizes visual clutter but also tolerates imprecise touch-based inputs. To further expand our axis-based interaction vocabulary, we introduce intuitive touch gestures for relative manipulations, including snapping and borrowing axes of another object. A preliminary evaluation shows that our technique is more effective than a direct adaption of standard transformation widgets to the tactile paradigm.
机译:3D转换小部件允许对3D对象进行约束操作,并且通常在许多3D应用程序中用于细粒度的操作。由于传统的转换小部件主要是针对基于鼠标的系统而设计的,因此它们对于多点触摸屏不是用户友好的。关于如何使用多点触摸屏的额外输入带宽来缓解3D对象的约束转换的研究很少。本文介绍了一小组多点触摸手势,这些手势可无缝控制操纵约束(即轴或平面)和模式(即平移,旋转或缩放)。我们的技术不需要任何复杂的操作小部件,而是需要候选轴,用于可视化而不是直接操作。这种设计不仅可以最大程度地减少视觉混乱,而且可以容忍不精确的基于触摸的输入。为了进一步扩展基于轴的交互词汇,我们引入了直观的触摸手势进行相关操作,包括捕捉和借用另一个对象的轴。初步评估表明,我们的技术比标准转换小部件直接适应触觉范例更有效。

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