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Vector balancing games with aging

机译:矢量平衡游戏与老化

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In this article we study an extension of the vector balancing game investigated by Spencer and Olson (which corresponds to the on-line version of the discrepancy problem for matrices). We assume that decisions in earlier rounds become less and less important as the game continues. For an aging parameter q greater than or equal to 1 we define the current move to be q times more important than the previous one. We consider two variants of this problem: First, the objective is a balanced partition at the end of the game, and second, it is to ensure a balanced partition throughout the game. We concentrate on the case q greater than or equal to 2. We give an optimal solution for the first problem and a nearly optimal one for the second. (C) 2001 Academic Press. [References: 11]
机译:在本文中,我们研究了Spencer和Olson研究的向量平衡博弈的扩展(对应于矩阵差异问题的在线版本)。我们假设随着比赛的进行,前几轮的决定变得越来越重要。对于老化参数q大于或等于1,我们将当前移动定义为比前一个重要q倍。我们考虑此问题的两个变体:首先,目标是游戏结束时的平衡分区,其次,目的是确保整个游戏过程中的平衡分区。我们关注q大于或等于2的情况。对于第一个问题,我们给出了最优解,而对于第二个问题,我们给出了近乎最优的解决方案。 (C)2001学术出版社。 [参考:11]

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