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首页> 外文期刊>Developmental neurorehabilitation >The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy
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The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy

机译:任天堂Wii Fit对痉挛性偏瘫性脑瘫患儿的平衡控制和总体运动功能的影响

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Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic hemiplegic cerebral palsy. Methods: A single-subject single blinded design with multiple subjects and baselines was utilised. Interactive video gaming (IVG) in lieu of regular physiotherapy was given for 3 weeks. Outcome measures included modified balance and running speed and agility (RSA) scales of the BruininksOserestky test of Motor Performance 2 and the timed up and down stairs (TUDS). Results: Balances score improved significantly (F(2,26)9.8286,p0.001). Changes over time in the RSA (F(2,26)0.86198, p0.434) and the TUDS (F(2,26)1.3862, p0.268) were not significant. Ten children preferred the intervention to conventional physiotherapy. Conclusion: Most children preferred the IVG but as the effect did not carry over into function, IVG should not be used in place of conventional therapy and further research is needed into its use as an adjunct to therapy.
机译:目的:研究任天堂Wii Fit训练对14例痉挛性偏瘫脑瘫儿童的影响。方法:采用具有多个受试者和基线的单受试者单盲设计。进行了3周的互动视频游戏(IVG)代替常规的物理治疗。结果指标包括对BruininksOserestky电机性能2测试以及定时上下楼梯(TUDS)的平衡,运行速度和敏捷性(RSA)比例进行了修改。结果:余额得分显着改善(F(2,26)9.8286,p0.001)。 RSA(F(2,26)0.86198,p0.434)和TUDS(F(2,26)1.3862,p0.268)随时间的变化不显着。十个孩子比传统的物理治疗更喜欢干预。结论:大多数儿童更喜欢IVG,但由于该作用并未延续到功能上,因此IVG不应代替传统疗法,并且需要进一步研究IVG作为治疗的辅助手段。

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