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The Use of Domain Ontologies for the Virtual Scenes Management

机译:域本体在虚拟场景管理中的使用

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摘要

In this paper, an object-oriented software system for the management of virtual scenes is presented. This system, called OntSceneBuilder, uses a domain ontology in order to obtain at least three benefits: accuracy, ease of content reuse and management of virtual scenes. The accuracy is ensured by default, since any ontology provides a precise specification of the concepts and their relations of a domain. Each concept is associated with 2D and 3D resources and a virtual artifact. The graph of the virtual artifacts forms a virtual scene of a virtual exposition. The paper also presents some models of the system development process, mainly realized during the analysis and design activities. Our aim was to analyze the OntSceneBuilder from the functional and interactional viewpoints and to create its software use case diagram. Furthermore, each software use case was designed from the structural and dynamical viewpoints. At the same time we also constructed the system software architecture. Some classes of the software architecture manage the concepts of the domain ontology associated with the topic chosen by user. The system has been experimented in the realization of virtual scenes of a virtual historic exposition.
机译:本文提出了一种用于虚拟场景管理的面向对象软件系统。这个称为OntSceneBuilder的系统使用域本体来获得至少三个好处:准确性,内容重用的简便性和虚拟场景的管理。默认情况下确保准确性,因为任何本体都提供概念及其域关系的精确规范。每个概念都与2D和3D资源以及虚拟工件相关联。虚拟伪像的图形形成虚拟博览会的虚拟场景。本文还介绍了系统开发过程的一些模型,这些模型主要在分析和设计活动中实现。我们的目的是从功能和交互的角度分析OntSceneBuilder,并创建其软件用例图。此外,每个软件用例都是从结构和动力学角度设计的。同时,我们还构建了系统软件架构。软件体系结构的某些类别管理与用户选择的主题相关联的领域本体的概念。该系统已经在虚拟历史博览会的虚拟场景的实现中进行了实验。

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