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Real-Time Simulation of 3D Smoke Based on Navier-Stokes Equation

机译:基于Navier-Stokes方程的3D烟雾实时仿真

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摘要

In this paper, we investigate the fluid simulation on GPU, and implement real time smoke animation based on GPU by numerically solving Navier-Stokes equation. Based on Navier-Stokes equation, we discuss the details of the method, "Stable Fluids". This scheme makes implementation on the GPU simple, because there is a straightforward mapping between grid cells and voxels in a 3D texture. After optimizing, this method not only fit to GPU, but also is steady and realistic greatly.
机译:在本文中,我们研究了在GPU上的流体模拟,并通过对Navier-Stokes方程进行数值求解来实现基于GPU的实时烟雾动画。基于Navier-Stokes方程,我们讨论了“稳定流体”方法的细节。这种方案使在GPU上的实现变得简单,因为3D纹理中的网格单元和体素之间存在直接的映射。经过优化,该方法不仅适用于GPU,而且稳定,实用。

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