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From the Magic Square to the Optimization of Networks of AGVs and from MIP to an Hybrid High Performance Optimization Algorithm

机译:从魔方到AGV的网络优化,从MIP到混合高性能优化算法

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摘要

In a previous work we presented an algorithm inspired in the Artificial Intelligence and in the minimax optimization that imitates the human being in the solution of the magic square and we showed that in most cases its performance was better than the human's performance and even better than the performance of the best genetic algorithms to solve the magic square, in terms of number of changes. In this paper we adapt and transform this algorithm to solve the optimization of an AGVs network problem, using as a test case 9 workstations in fixed positions and 9 operations to be executed, and the optimization problem is translated in the search of which of the 9! possible manners to distribute 9 operations by the 9 workstations that minimizes the total production time for a given plan of production. This gradual process of adaptation and transformation resulted in an evolutionary hybrid algorithm with high performances, with a little bit of Tabu Search and a little bit of genetic algorithm. In 1000 successive runs, with the two tabu flags On, it never failed in the search of one of the 4 optimal solutions and never took more than 3000 iterations and 9!= 362880. As a final validation test, using random search, in 1000 runs it never reached the optimal solution at the end of 100000 iterations. Finally we considered the more general case where the number of workstations is greater than the number of operations, and so there are some workstations that make the same operation, and we will have a layout with repetitions. This turns the problem more complex since when a product has operations that are executed by various workstations we must search all the possible combinations and find the average distance over all possible trajectories associated to a product. Furthermore the generation of all 'permutations with repetitions' is more complex and in the literature there are no published algorithm to generate this type of combinatorial entities. The Mixed Integer Programming approach proves to be impractical even for a simple test case of two products defined as sequences of four operations since the implementation of the division of the total distance over all trajectories that implement a product by their number turns the MIP model very big and combinatorial explosive. Again our algorithm adapted to layouts with repetitions presented very good results for this simple test case of 9 machines, 4 operations and 2 products.
机译:在先前的工作中,我们介绍了一种受人工智能和最小极大优化启发的算法,该算法在幻方的解法中模仿了人类,并且我们证明了在大多数情况下,其性能优于人类的性能,甚至优于人类的性能。性能最好的遗传算法可以解决魔术方阵的数量变化。在本文中,我们使用9个固定位置的工作站和9个要执行的操作作为测试用例,对该算法进行了改进和转换,以解决AGVs网络问题的优化问题,并在搜索这9个问题中的哪个问题时对优化问题进行了翻译。 !通过9个工作站分配9个工序的可能方式,可以最大程度地缩短给定生产计划的总生产时间。这种渐进的适应和转化过程产生了一种高性能的进化混合算法,其中包括一些禁忌搜索和一些遗传算法。在1000次连续运行中,两个禁忌标志都为On,它从未失败过搜索4个最佳解决方案之一的过程,也从未经历超过3000次迭代和9!=362880。作为最终的验证测试,使用随机搜索在1000中进行运行它在100000次迭代结束时从未达到最佳解决方案。最后,我们考虑了一个更一般的情况,即工作站的数量大于操作的数量,因此有些工作站执行相同的操作,并且我们将进行重复布局。这使问题变得更加复杂,因为当产品具有由各种工作站执行的操作时,我们必须搜索所有可能的组合并找到与产品相关的所有可能轨迹上的平均距离。此外,所有“带有重复的排列”的生成都更加复杂,并且在文献中没有公开的算法可以生成这种类型的组合实体。即使将两个乘积定义为四个运算的序列的简单测试用例,混合整数编程方法也被证明是不切实际的,因为对将乘积乘以乘积的所有轨迹进行总距离除法的实施会使MIP模型变得非常大和组合炸药。同样,对于9个机器,4个操作和2个产品的简单测试用例,我们的算法适用于重复的布局,显示出非常好的结果。

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