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A 3D fully parallel surface-thinning algorithm

机译:3D完全平行的表面细化算法

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摘要

The thinning is an iterative layer by layer erosion until only the "skeletons" of the objects are left. This paper presents a thinning algorithm for extracting medial surfaces from 3D binary pictures. The strategy which is used is called fully parallel, which means that the same parallel operator is applied at each iteration. An efficient implementation of the proposed algorithm on conventional sequential computers is given and the topological correctness for (26,6) binary pictures is proved.
机译:细化是逐层腐蚀的迭代过程,直到只剩下对象的“骨骼”。本文提出了一种细化算法,用于从3D二值图片中提取中间表面。所使用的策略称为完全并行,这意味着在每次迭代中都应用相同的并行运算符。给出了该算法在常规序列计算机上的有效实现,并证明了(26,6)二值图像的拓扑正确性。

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