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Modeling time and topology for animation and visualization with examples on parametric geometry

机译:通过参数几何示例为动画和可视化建模时间和拓扑

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The art of animation relies upon modeling objects that change over time. A sequence of static images is displayed to produce an illusion of motion. Even for simple cases, a careful analysis exposes that formal topological guarantees are often lacking. This absence of rigor can result in subtle, but significant, topological flaws. A new modeling approach is proposed to integrate topological rigor with a continuous model of time. Examples will be given for Bezier curves, while indicating extensions to a richer class of parametric curves and surfaces. Applications to scientific visualization for molecular modeling are discussed. Prototype animations are available for viewing over the web.
机译:动画艺术依赖于建模随时间变化的对象。显示一系列静态图像以产生运动错觉。即使对于简单的案例,仔细的分析也暴露出通常缺乏形式上的拓扑保证。缺乏严格性可能会导致细微但明显的拓扑缺陷。提出了一种新的建模方法,将拓扑严谨性与连续时间模型相集成。将给出贝塞尔曲线的示例,同时指出对更丰富的参数曲线和曲面类别的扩展。讨论了分子建模在科学可视化中的应用。原型动画可通过Web查看。

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