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Rectangular polyomino set weak (1,2)-achievement games

机译:矩形多米诺集弱(1,2)成绩游戏

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In a polyomino set (1, 2)-achievement game the maker and the breaker alternately mark one and two previously unmarked cells respectively. The maker's goal is to mark a set of cells congruent to one of a given set of polyominoes. The breaker tries to prevent the maker from achieving his goal. The teams of polyominoes for which the maker has a winning strategy is determined up to size 4. In set achievement games, it is natural to study infinitely large polyominoes. This enables the construction of super winners that characterize all winning teams up to a certain size.
机译:在多人多人游戏设置(1、2)中,庄家和断路器分别交替标记一个和两个先前未标记的单元。制造商的目标是标记一组与给定的一组多聚氨基酸之一一致的细胞。破坏者试图阻止制造者实现其目标。制造商为其制胜法宝的多米诺骨牌团队的规模最大为4人。在成就游戏中,研究无限大的多米诺骨牌很自然。这样就可以构建超级获胜者,从而表征所有规模达到一定规模的获胜团队。

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