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Interactive observability in Ludics: The geometry of tests

机译:Ludics中的交互式可观察性:测试的几何形状

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Ludics [J.-Y. Girard, Locus solum, Math. Structures in Comput. Sci, 11 (2001) 301-506] is a recent proposal of analysis of interaction, developed by abstracting away from proof-theory. It provides an elegant, abstract setting in which interaction between agents (proofs/programs/processes) can be studied at a foundational level, together with a notion of equivalence from the point of view of the observer. An agent should be seen as some kind of black box. An interactive observation on an agent is obtained by testing it against other agents. In this paper we explore what can be observed interactively in this setting. In particular, we characterize the objects that can be observed in a single test: the primitive observables of the theory. Our approach builds on an analysis of the geometrical properties of the agents, and highlights a deep interleaving between two partial orders underlying the combinatorial structures: the spatial one and the temporal one.
机译:Ludics [J.-Y.吉拉德,轨迹名人,数学。计算中的结构。 Sci,11(2001)301-506]是对交互分析的最新提议,它是通过从证明理论中抽象出来而开发的。它提供了一种优雅,抽象的环境,在该环境中,可以从基础上研究代理(证明/程序/过程)之间的交互,以及从观察者的角度考虑等效性的概念。代理商应被视为某种黑匣子。通过与其他代理进行测试来获得对代理的交互式观察。在本文中,我们探索了在这种情况下可以交互观察到的内容。特别是,我们描述了可以在单个测试中观察到的对象的特征:该理论的原始可观察性。我们的方法基于对代理的几何特性的分析,并强调了构成组合结构的两个部分顺序之间的深度交织:空间顺序和时间顺序。

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