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Semistatic Animation-Integrating Past, Present and Future in Map Animations

机译:半静态动画-融合了地图动画中的过去,现在和未来

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Visualisation of spatio-temporal information has been a challenge for cartography for decades. The earliest approaches focused on static visualisations, several of them with great success (Monmonier, 1990; Friendly, 2002; Tufte, 2006). With the digital age, dynamic and animated maps have become possible. Much work has gone in to the design and study of perception of both of these map types (Harrower et al., 2000; Midtbo, 2001a; Midtbo et al., 2007; Fabrikant et al., 2008) Several very effective animated maps have been developed and rigorously evaluated. Both static and animated visualisations have their distinct qualities. Static maps are able to provide the user with unlimited viewing time of the information, allowing the level of detail to be high. On the other hand, static maps do not have the intuitiveness of visualizing temporal information due to their inherent static nature. Animated maps are often more intuitive in their representation of temporal information. Displaying frames of information in rapid succession is perceived as more intuitive representation of the temporal information. However, the fact that the frames have a very limited viewing time often hinders the user from perceiving and gaining knowledge from the information (Harrower, 2009). There has been a sharp distinction between animated and static maps in cartography. Evaluation of either two has been following this distinction and often compared animated against static maps. In this article, we propose moving beyond the sharp distinction of animated and static maps by combining the qualities of both in one new representation method. To emphasize the concept’s qualities from both static and animated maps, we call this concept, semistatic animations. The core idea of the concept is to make all information visually available to the user at any given time of the animation. This allows the user to look both back and forth in the animation, while it is playing without interaction. The design draws inspiration from both static multiple map displays and diagram maps-qualities from both of these are integrated in an animated representation. A proof-of-concept implementation has been made using weather map animations. In order to assess the perceptual performance of the concept, a web experiment has been conducted. Realizing that the maps do not necessarily support all usage scenarios, a task-oriented approach was applied on the experiment. In total, the experiment included 240 participants. Results from the experiment revealed that the semistatic concept significantly increases the performance on several of the tasks compared to the equivalent traditional animated map. However, for some of the tasks, the semistatic approach did not improve the performance, or worsened it. This illustrates the importance of evaluating not only on a general level but delve further in different user tasks. The results obtained additionally motivates for further investigation of the semistatic concept as well as user behaviour.
机译:时空信息的可视化一直是制图学的一个挑战。最早的方法集中于静态可视化,其中一些方法非常成功(Monmonier,1990; Friendly,2002; Tufte,2006)。随着数字时代的到来,动态地图和动画地图已成为可能。在设计和研究这两种地图类型的感知方面已经进行了许多工作(Harrower等,2000; Midtbo,2001a; Midtbo等,2007; Fabrikant等,2008)。已开发并经过严格评估。静态和动画可视化都有其独特的品质。静态地图能够为用户提供无限制的信息查看时间,从而使详细程度更高。另一方面,静态地图由于其固有的静态性质而没有可视化时间信息的直观性。动画地图的时间信息表示通常更直观。快速连续显示信息框架被认为是时间信息的更直观表示。然而,框架具有非常有限的观看时间的事实通常会阻碍用户感知并从信息中获取知识(Harrower,2009)。制图中的动画地图和静态地图之间存在明显的区别。对这两者的评估一直遵循这种区别,并且经常将动画与静态地图进行比较。在本文中,我们建议通过在一种新的表示方法中结合两者的质量,超越动画和静态地图的鲜明区分。为了强调静态地图和动画地图中该概念的质量,我们将此概念称为半静态动画。该概念的核心思想是在动画的任何给定时间使用户可视地获得所有信息。这允许用户在播放动画时无交互地在动画中来回浏览。该设计从静态的多个地图显示中汲取了灵感,而这两者的图表质量都以动画表示形式集成在一起。已经使用天气地图动画进行了概念验证。为了评估该概念的感知性能,已进行了网络实验。意识到地图不一定支持所有使用情况,因此在实验中采用了面向任务的方法。该实验总共有240名参与者。实验结果表明,与同等的传统动画地图相比,半静态概念显着提高了某些任务的性能。但是,对于某些任务,半静态方法无法提高性能或使性能恶化。这说明了不仅要进行一般评估,而且还要深入研究不同的用户任务的重要性。获得的结果为进一步研究半静态概念以及用户行为提供了动力。

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