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Composite Conversation Gesture Synthesis Using Layered Planning

机译:基于分层计划的复合会话手势合成

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Automatic generation of gestures linked to conversation is required in CG animation and game creation. When multiple gestures are combined in the conventional method, continuity or matching at the motion level is not considered. As a result, a machinelike impression is produced, such as a return to the upright position each time a gesture is performed. To deal with this problem, this paper proposes a method of composite gesture generation which considers continuity of motion and linkage of gestures and generates more natural conversational motions. As the first step in the proposed method, two different networks that represent the continuity and linkage of gestures are constructed. Then the combinations of gestures which are likely for a given conversational sentence are expanded as a tree, and a plan for the series of conversation motions is generated by evaluating the conversational content and gesture continuity. In the proposed method, composite gestures can be generated with allowance for continuity of motion. Consequently, more humanlike conversational motions can be generated while preserving gestures which are important in transmitting the semantics of the conversation, such as nodding while pointing, or scratching the head with one hand while placing the other hand on the hip.
机译:在CG动画和游戏创建中,需要自动生成链接到对话的手势。当在传统方法中组合多个手势时,在运动水平上不考虑连续性或匹配。结果,产生了类似机器的印象,例如每次执行手势时都返回到竖立位置。为了解决这个问题,本文提出了一种复合手势生成方法,该方法考虑了动作的连续性和手势的链接,并生成了更自然的会话动作。作为所提出方法的第一步,构建了代表手势连续性和链接性的两个不同的网络。然后,将给定对话句子可能使用的手势组合扩展为一棵树,并通过评估对话内容和手势连续性来生成一系列对话动作的计划。在提出的方法中,可以在允许运动连续性的情况下生成复合手势。因此,可以在保留手势时产生更多类似人的对话动作,这些手势对于传递对话的语义很重要,例如指向时点头,或者另一只手放在臀部上时用头挠头。

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