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首页> 外文期刊>Proceedings of the Workshop on Principles of Advanced and Distributed Simulation >Efficient Zone Mapping Algorithms for Distributed Virtual Environments
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Efficient Zone Mapping Algorithms for Distributed Virtual Environments

机译:分布式虚拟环境的高效区域映射算法

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This paper deals with the zone mapping problem in large-scale distributed virtual environments (DVEs), e.g., massively multi-player online games, distributed military simulations, etc. To support such large-scale DVEs with real-time interactions among thousands of concurrent, geographically separated clients, a distributed server infrastructure is generally needed, and the virtual world can be partitioned into several distinct zones to distribute the load among the servers. The NP-hard zone mapping problem concerns how to assign the zones of the virtual world to a number of distributed servers to improve interactivity. In this paper, we propose new zone mapping algorithms based on a Linear Programming relaxation of the original problem and meta-heuristics such as local search and evolutionary optimization techniques. We conducted extensive experiments with realistic Internet latency models obtained from real measurements using millions of pairs of geographically distributed IP addresses. The results have shown that our newly proposed algorithms significantly improved the performance of large-scale DVEs in terms of overall interactivity, when compared with existing mechanisms.
机译:本文研究大型多人在线游戏,分布式军事模拟等大型分布式虚拟环境(DVE)中的区域映射问题。要通过数千个并发之间的实时交互来支持此类大型DVE在地理上分开的客户端上,通常需要分布式服务器基础结构,并且虚拟世界可以划分为几个不同的区域,以在服务器之间分配负载。 NP硬区域映射问题涉及如何将虚拟世界的区域分配给许多分布式服务器以提高交互性。在本文中,我们提出了一种基于线性规划松弛原始问题和元启发式算法(例如局部搜索和进化优化技术)的新区域映射算法。我们使用真实的Internet延迟模型进行了广泛的实验,这些模型是使用数百万对地理上分布的IP地址从实际测量中获得的。结果表明,与现有机制相比,我们新提出的算法在整体交互性方面显着提高了大型DVE的性能。

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