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Rotating goblet and talking profiles: Does a rotating goblet increase the figural dominance of profiles in Rubin's type of figure-ground reversal patterns?

机译:旋转的高脚杯和会说话的轮廓:旋转的高脚杯是否会增加鲁宾类型的图形地面反转模式中轮廓的图形优势?

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摘要

We present a novel three-dimensional (3?D) version of Rubin's classical bistable goblet- profiles figure. An actual goblet sculpture was produced and rotated on a turntable in front of a white background. As the goblet rotates about its central axis, small circular asymmetries around the lips and chin region give a clear impression of two white profiles talking to each other. Although the profiles actually correspond to empty space or white background, they are more likely to be perceived as 'figure' than the 3?D goblet itself. Four experiments that presented the actual goblet (experiment 1) or two-dimensional (2?D) movies of it (experiments 2-4) were designed to verify these observations. We measured perceptual dominance of profiles as 'figure' and rate of reversal as a function of three factors: motion (static vs rotating), orientation (upright vs inverted), and configuration (face-to-face vs back-to-back). Results for the rotating goblet showed a statistically reliable preference for perceiving the talking profiles as 'figure'. Deforming the profiles by manipulating the vertex angle of the mouth region produced an inverted U?shaped curve with the peak representing the stimulus condition in which the profiles perception was most remarkable. We discussed a number of 3?D and 2?D figure-ground factors that might apply to this rather complex stimulus situation.
机译:我们介绍了鲁宾的经典双稳态杯形轮廓图的新型三维(3?D)版本。制作了一个高脚杯雕塑,并在白色背景前的转盘上旋转。当高脚杯绕其中心轴旋转时,围绕嘴唇和下巴区域的较小圆形不对称性给人以清晰的印象,使两个白色轮廓相互交谈。尽管这些轮廓实际上对应于空白区域或白色背景,但与3D高脚杯本身相比,它们更有可能被视为“数字”。设计了四个实验来演示实际的高脚杯(实验1)或它的二维(2D)电影(实验2-4),以验证这些观察结果。我们将轮廓的感知优势测量为“数字”,并将反转率测量为三个因素的函数:运动(静态与旋转),方向(直立与倒置)和配置(面对面与背对背) 。旋转高脚杯的结果显示出统计上可靠的偏爱,可以将说话的轮廓感知为“数字”。通过操纵嘴部区域的顶角使轮廓变形,从而产生倒U形曲线,该U形曲线的峰值表示轮廓感觉最显着的刺激条件。我们讨论了许多3D和2D图形背景因素,这些因素可能适用于这种相当复杂的刺激情况。

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