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Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks

机译:增强感性和注意力技能需要动作视频游戏和转移任务之间的共同需求

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Despite increasing evidence that shows action video game play improves perceptual and cognitive skills, the mechanisms of transfer are not well-understood. In line with previous work, we suggest that transfer is dependent upon common demands between the game and transfer task. In the current study, participants played one of four action games with varying speed, visual, and attentional demands for 20 h. We examined whether training enhanced performance for attentional blink, selective attention, attending to multiple items, visual search and auditory detection. Non-gamers who played the game (Modern Combat) with the highest demands showed transfer to tasks of attentional blink and attending to multiple items. The game (MGS Touch) with fewer attentional demands also decreased attentional blink, but to a lesser degree. Other games failed to show transfer, despite having many action game characteristics but at a reduced intensity. The results support the common demands hypothesis.
机译:尽管越来越多的证据表明动作视频游戏提高了感知和认知能力,但转移的机制仍未得到很好的理解。与以前的工作一致,我们建议转移取决于游戏和转移任务之间的共同需求。在当前的研究中,参与者玩了四个动作游戏之一,它们在20小时内具有变化的速度,视觉和注意力需求。我们检查了训练是否增强了注意眨眼,选择性注意,关注多个项目,视觉搜索和听觉检测的性能。玩游戏(现代战斗)要求最高的非游戏者表现出转移到注意力眨眼和参与多个项目的任务。注意需求较少的游戏(MGS Touch)也减少了注意眨眼,但程度较小。尽管具有许多动作游戏特征,但其他游戏却没有表现出转移,但是强度有所降低。结果支持通用需求假设。

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