首页> 外文期刊>Journal of computer sciences >Analysis of Interaction Design Patterns on Drawing Application for Early Preschool Children using Inductive Approach (Case Study: ABC Coloring Book for Toddlers and Tracer-hand Writing Pattern Drawing Application)
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Analysis of Interaction Design Patterns on Drawing Application for Early Preschool Children using Inductive Approach (Case Study: ABC Coloring Book for Toddlers and Tracer-hand Writing Pattern Drawing Application)

机译:使用归纳法分析学龄前儿童绘画应用程序中的交互设计模式(案例研究:ABC着色书为幼儿和示踪者手写图形绘画应用程序)

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Nowadays, there are many game applications that are used as a medium of interactive learning for children. One of them can help early preschool children to learn drawing. Using interaction data, we conducted an inductive approach to identify children's interaction patterns on drawing applications. We observed the used of two drawing applications: "ABC Coloring Book for Toddlers" and "Tracer-Hand Writing Patterns" downloaded from AppStore. Participants of our research were five Indonesia kindergarten students. We found 21 interaction patterns in the Coloring Book and 25 patterns in the Tracer application. The results of the observation were used as a reference in designing a drawing prototype, named “Draw Kids”. We implemented 34 interaction patterns in our drawing prototype. The usability testing results of five participants in our study show that the average of usability level is satisfying (91.67%). By integrating inductive approach, initial-final analysis of interaction design patterns and mapping the patterns into the drawing competencies of Indonesia’s early preschool education can yield interaction design patterns in accordance with the early preschool education competencies.
机译:如今,有许多游戏应用程序被用作儿童互动学习的媒介。其中之一可以帮助学龄前儿童学习绘画。利用交互数据,我们进行了归纳法来识别绘画应用程序中儿童的交互模式。我们观察了两个绘图应用程序的使用:从AppStore下载的“幼儿ABC着色书”和“描写手的图案”。我们研究的参与者是五名印度尼西亚幼儿园的学生。我们在着色书中找到了21种交互模式,在Tracer应用程序中找到了25种交互模式。观察结果被用作设计图纸原型“ Draw Kids”的参考。我们在图纸原型中实现了34种交互模式。我们研究的五名参与者的可用性测试结果表明,可用性水平的平均值令人满意(91.67%)。通过集成归纳法,可以对交互设计模式进行初步最终分析,并将这些模式映射到印度尼西亚早期学前教育的绘画能力中,从而可以根据早期学前教育的能力产生交互设计模式。

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